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Credits & Info

Uploaded
Dec 10, 2012 | 6:00 PM EST
  • Daily 2nd Place December 12, 2012

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Author Comments

[YOU CAN CUSTOMIZE CONTROLS IN THE OPTIONS MENU]

Commerical talk:
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

Real talk:
Woah, this is my biggest game to date and has taken a lot of work, i put my heart and soul into this thing. It started a long time back with a programmer who later moved to San Fransisco and work on the project, so i took the art assets redesigned the game a bit, and learned to program it myself in Stencyl Engine. Its largely inspired by SuperMeatBoy, N+ and Jumper.. i loved those games, the new wave of action platformer and so i just really wanted to make one. The game is about constant learning and the feeling of achievement when you beat a level, only to be met with a new challenge and so new obstacles are introduced every few levels across the entire game to keep it fresh. The main focus is on smooth movement and the under flow of rolling/jumping/jetpackin g.. the first time i made a boss battle as well, and the most play-tested and tweaked a game. been wanting to make a for ages, and i think something a lot of indie devs want to try.. so i hope i did it justice and to be honest this project was really fucking challenging from start to finish, and also was a financial failure as well, but i hope it is well received and the effort that went into it shines through. I really underestimated how difficult it would be to program the whole game myself as well as do the art/design/animation.. but despite wanting to quit several times during development and many long nights, i stuck with it and am super proud. the first time commissioned a soundtrack as well, and i think the music is great and really matches the gameplay. looking forward to feedback about the game and how it will be received by the players

Reviews


tbcsk8tbcsk8

Rated 4.5 / 5 stars September 22, 2013

great game , awesome boss battle , the jump button dosent work sometimes .



PogobroPogobro

Rated 4.5 / 5 stars September 21, 2013

I originally played the game on your site, and here it feels natural.

The past few game reviews I've given were for games that were horrid. I wanted to play a good NG game so I could go back to giving everyone good reviews, but every time I played a game it ended up being bad. Then I remembered playing Skullface.

I looked in the portal, and surely it was there. But here, I feel it's not getting all the credit it deserves, despite Daily 2nd (Congratulations on that by the way). This game is great, and the gameplay is so difficult it keeps you going for hours. I think I started the game hours ago, and now I am finally finished.

Is this getting what it deserves? To me, it should have more than Daily second place and not too many reviews. Some platformer games end up in failure, when this game is just amazing! The graphics are alright, gameplay is amazing, and the rest of the game is just outstanding. This is going to my favorites.


People find this review helpful!

ErykXdXErykXdX

Rated 4.5 / 5 stars August 15, 2013

This game is great but [this could be just me] the jump key is unresponsive some times, you sort of have to wait before you can jump again.


People find this review helpful!

iKiller123iKiller123

Rated 4 / 5 stars July 30, 2013

The art and design were great, but the controls just feel...clunky and slow. They wouldn't respond when I tried to wall jump at a certain times. Good game but needs improvement.


People find this review helpful!

RexArmRexArm

Rated 1 / 5 stars July 24, 2013

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