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Dec 10, 2012 | 6:00 PM EST
  • Daily 2nd Place December 12, 2012

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[YOU CAN CUSTOMIZE CONTROLS IN THE OPTIONS MENU]

Commerical talk:
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

Real talk:
Woah, this is my biggest game to date and has taken a lot of work, i put my heart and soul into this thing. It started a long time back with a programmer who later moved to San Fransisco and work on the project, so i took the art assets redesigned the game a bit, and learned to program it myself in Stencyl Engine. Its largely inspired by SuperMeatBoy, N+ and Jumper.. i loved those games, the new wave of action platformer and so i just really wanted to make one. The game is about constant learning and the feeling of achievement when you beat a level, only to be met with a new challenge and so new obstacles are introduced every few levels across the entire game to keep it fresh. The main focus is on smooth movement and the under flow of rolling/jumping/jetpackin g.. the first time i made a boss battle as well, and the most play-tested and tweaked a game. been wanting to make a for ages, and i think something a lot of indie devs want to try.. so i hope i did it justice and to be honest this project was really fucking challenging from start to finish, and also was a financial failure as well, but i hope it is well received and the effort that went into it shines through. I really underestimated how difficult it would be to program the whole game myself as well as do the art/design/animation.. but despite wanting to quit several times during development and many long nights, i stuck with it and am super proud. the first time commissioned a soundtrack as well, and i think the music is great and really matches the gameplay. looking forward to feedback about the game and how it will be received by the players

Reviews


JesusWellerJesusWeller

Rated 4.5 / 5 stars December 12, 2012

I know it's been said, and will continue to be said, but this game feels a lot like Super Meat Boy, but just not the same. I like it, but the controls aren't quite precise enough to deliver the exactness that Meat Boy gives. It being not quite as fast makes it easier to ignore that fact, but they just don't feel quite... Well, right. I like the game a lot, and I know I'm judging based on one of the pinnacles of the genre, but hey, you judge based on what you know.


People find this review helpful!

svaerthsvaerth

Rated 5 / 5 stars December 12, 2012

can i just say: thank you? you know, for this beautiful game!?



Soulshredder666Soulshredder666

Rated 3.5 / 5 stars December 12, 2012

Everything about it screams super meat boy, however the quality of the game is just not up to par. Controls are not smooth enough for my taste. Also, level design is boring. Good effort though


People find this review helpful!

radicalace88radicalace88

Rated 5 / 5 stars December 12, 2012

This is an amazingly well done game that deserves more recognition. The only thing I didn't like was that a lot of times the jumping felt a bit off. I still beat it, but I wish that the challenge of the level didn't have to do with how precisely I could press the spacebar.



LakawakLakawak

Rated 2.5 / 5 stars December 11, 2012

Internet gaming will be a much funner place the day that game developers finally realize how stupid wall jumping is.