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Dec 10, 2012 | 6:00 PM EST
  • Daily 2nd Place December 12, 2012

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Author Comments

[YOU CAN CUSTOMIZE CONTROLS IN THE OPTIONS MENU]

Commerical talk:
Massive Action platformer following in the footsteps of giants like Super Meat Boy or N+, spanning 45 levels across 3 unique worlds. Features: final boss, high scores, original soundtrack and a jetpack!

SkullFace, has been in the works for about 7 months and began almost a year before that! So much care and play-testing has gone into every level and nuance in this game, i hope you enjoy the experience. A challenging and rewarding adventure with original soundtrack by Adam Dishongh, that ends with a climactic showdown.

Real talk:
Woah, this is my biggest game to date and has taken a lot of work, i put my heart and soul into this thing. It started a long time back with a programmer who later moved to San Fransisco and work on the project, so i took the art assets redesigned the game a bit, and learned to program it myself in Stencyl Engine. Its largely inspired by SuperMeatBoy, N+ and Jumper.. i loved those games, the new wave of action platformer and so i just really wanted to make one. The game is about constant learning and the feeling of achievement when you beat a level, only to be met with a new challenge and so new obstacles are introduced every few levels across the entire game to keep it fresh. The main focus is on smooth movement and the under flow of rolling/jumping/jetpackin g.. the first time i made a boss battle as well, and the most play-tested and tweaked a game. been wanting to make a for ages, and i think something a lot of indie devs want to try.. so i hope i did it justice and to be honest this project was really fucking challenging from start to finish, and also was a financial failure as well, but i hope it is well received and the effort that went into it shines through. I really underestimated how difficult it would be to program the whole game myself as well as do the art/design/animation.. but despite wanting to quit several times during development and many long nights, i stuck with it and am super proud. the first time commissioned a soundtrack as well, and i think the music is great and really matches the gameplay. looking forward to feedback about the game and how it will be received by the players

Reviews


sharpnovasharpnova

Rated 4.5 / 5 stars

other than falling off walls when you're trying to wall jump this platformer handles perfectly

graphics and music are all top notch as you already know.



GameBalanceGameBalance

Rated 4.5 / 5 stars

It has a good dinamic feeling to it. Good job.



monpekokeromonpekokero

Rated 3.5 / 5 stars

I think the only problem with the game is that you need to tweak wall jump stick. I've died quite a few times thinking I was gonna stick to the wall and just fall at an angle.



ftdenhollanderftdenhollander

Rated 4 / 5 stars

When you change the controls for movement. The controls for the menu change accordingly.
For the rest a nice game ;)


People find this review helpful!

RoMeJoRoMeJo

Rated 3 / 5 stars

Fun game. Was fun the first time I played it on Super Meat Boy ;). Some levels are built identical to designs for levels on SMB. I hope that the reason for this is to pay homage to SMB and not to gain praise based on something someone else created. A+ rating system, Super Meat Boy. That being said, as long as Team Meat cares not for the obvious similarities, either do I. Super Meat Boy set a new standard for platforming games and I can hate no person that wants to follow in their footsteps. Your games personality however does not shine through until late in the game. The jetpack was fun and the sound/graphics were enjoyable. To be completely honest, I'm glad to see a Super Meat Boy clone. They have become the new benchmark. Thank you for acknowledging it. You are however, required by law to suck both of their sausages with a Hitler costume on. Enjoy that gravy. Hopefully by ingesting it you will absorb some of their power and become a better game designer because of it.