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Shining Road Ep 2

rated 3.73 / 5 stars
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Adventure - RPG

Credits & Info

Dec 9, 2012 | 1:40 PM EST

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Author Comments

This animation might not work properly on some computers!


There is now a Skip Button for the Credits
The glitch in Sonic's Second Battle has been fixed

Check out the new Trailer fo Episode 3.

Sorry about the wait.
This is the 2nd Episode out of 25 of Sonic: The Shining Road.

Before I forget...
Starting from Episode 3 and onwards, I will be giving the Chapters names.

Chapter One: Sonic's Downfall
Chapter Two: Betrayal
Chapter Three: Emerald Hunt
Chapter Four: Invasion
Chapter Five: The Final Showdown

Please tell me what you think!



Rated 4.5 / 5 stars

Even more impressive than the first game. Music good as always, and the fighting is improved. I thought Shadow's story was a bit unfair with the mini game part. But other then that it was fine. Also how did Shadow get such a big gun? Curious and hyped for Episode 3\Chapter 3. You have done a great job sir.


Rated 3 / 5 stars

I can't beat the second battle it's impossible


Rated 0 / 5 stars

the image is from a creepy pasta call tails curse. Most of the players that try to unlock tails curse died by a stroke.


Rated 4.5 / 5 stars

I'm stuck at the choose a story thing

davesurvivor responds:

Do you mean when you choose between Sonic and Shadow's story?
You just click on either Sonic or Shadow.


Rated 2.5 / 5 stars

Not bad. Your animation is choppy and your sound hurts my ears. I like the movies with the interactive elements, but yours needs a lot of work. The interactive battles aren't bad, but they don't offer a whole lot of variety yet. Also you should never use a text box as the button itself. Put a graphic with your text box to make the button. It just works and looks nicer. And as far as the Shadow story quicktime event, it was way to fast for mouse clicking (you should also specify how it works, I didn't even now you had to click the text to go). And the only way to beat it was to play it several times and memorize where the button would pop up next. It would be better to use keyboard controls for quicktime events. And tell which buttons to use. The arrow keys would work nicely.
I noticed you said that you ran out of room to continue because of the 16k limit, but your flash was pretty short. Try putting all your cinematics into movieclips and controlling them with code to beat the limit.

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