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Kingdoms CCG

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Credits & Info

Uploaded
Dec 7, 2012 | 4:32 PM EST

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Author Comments

Inspired by Magic the Gathering and Dota All-stars, Kingdoms CCG is a brand new FREE to PLAY Collectible Card Game where players Unlock and Level up Heroes, Build Powerful Decks, Complete Campaign Quests and Battle in Live PVP!

Reviews


GruntsGhostsGruntsGhosts

Rated 5 / 5 stars February 7, 2013

Great game. Fast paced, but keeps the feel of MtG. I disagree with TcUndertaker that buying cards doesn't tip the scales, as it allows you to get what you want. I've found that joining a guild is a bit hard but that's more because of the player base and not the devs. All in all, worth playing if you are bored or like me and you don't have nerdy friends nearby who still play MtG.


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MarcosAmorosoMarcosAmoroso

Rated 1 / 5 stars February 7, 2013

Bad game, you have like 6 HP at the beginning... creatures cost 2 mana and hit 2... 2 turns and you are gone...



TcUndertakerTcUndertaker

Rated 4.5 / 5 stars January 26, 2013

Time to make a review

I played this game for over 65 days now (jup bonuscounter still going on) and thought I might share my idea of this game with you all. And before asking, yes I also spent 50 $ since I want to support the team, that really put quite some time and effort in this game.

Since I always loved TCG (Magic the Gathering, Yu-Gi-Oh, Pokemon, ...) I gave this one a try and have to say it is awesome. Sure the dev-team took some ideas from named TCG while creating this CCG, but that is ok since they added some features.

Pro:
~ small battlefield (3 creature) forces you to think about every move you make
~ one cheaper booster that offers a stable basic for beginners (and 100% chance for rare cards)
~ heroes with different abilitys that can use any "kingdom" but "kingdom" of opposing hero
~ good support team
~ new update also brought new cards in the cheaper booster
~ new update included many ideas from player (written in the forum)
~ every 5 days you gain 5 gems + bonus every day
~ rotating cards are also aviable per gold (earnable ingame) - offer changes every few hours
~ basic guild-system, so teamplay is also an option
~ different arenas for new player (against AI) to experienced player (against other player)
~ crafting system -> scrap unused cards to make new cards
~ cards are well drawn and have a specific charm
~ battle system is well thought and start condition + abilities differ from hero to hero

con:
~ no ingame trading of cards (yet) (well it is a CCG not a TCG -.-)
~ you need quite some time (or money) to get the cards you want
~ battles are limited to the amouth of energy you have (takes time to refill)
~ game sometimes freezes (annoying when winning)
~ hard to keep up with player, who invest much money in the game
~ new update has so many changes it feels like another game (not only a bad thing)

To sum it up: The dev-team really made a stable game that includes lots of features. Since the start for new players can be a bit rough and it takes hours/days/weeks to make a decent deck I can only give a rating of 4.5 stars. But otherwise it would be boring if you start with every card in the game (and useless copies of them). If you are searching for a game that is fun and offers some depth (for a cardgame) you should try this one.

Ah ^^ Last but not least -> The money I paied did not tip the scale. Sure I have more cards now and can play with a bigger hero, but the game is as fun as it was before. The same progress would have taken ... maybe 40 more days ... so I saved some time. But that´s it.

Have fun playing this game.


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ursofeioursofeio

Rated 3.5 / 5 stars January 21, 2013

One thing bad in this game is that the packs of cards that costs 7500$ only have 25% for rare or beter come on! the one that costs 5000% have one rare card and5% for epic at least the one that costs 7500 should have 1 rare and 40% for better this way is much more cool...


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ArielIsCoolArielIsCool

Rated 3.5 / 5 stars January 20, 2013

it kinda confusing at first but once you progress it easier to handle


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