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Uploaded
Dec 7, 2012 | 10:05 AM EST

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Balanced 5 Points You are a well-balanced person
Coward 5 Points You are Coward
For the Green 5 Points Green till the death
For the Red 5 Points Red till the death
Green Baised 5 Points You are green minded person
Green Mindless 5 Points Easily deceived by green ideas
Last Minute 5 Points At the end you have mind
Red Baised 5 Points You are red minded person
Red Mindless 5 Points Easily deceived by red ideas
Some How Late 5 Points Having late brain is better than nothing
Trouble Avoider 5 Points You don't like troubles
Worker 5 Points You always don't have time

Author Comments

Made for GameJolt GameJam 3.
An adventure game about political views in Egypt in a metaphoric way.

Arrows: Move
X: Action

Reviews


barcan960barcan960

Rated 4.5 / 5 stars November 30, 2013

I LIKE THEIR LEGS WHEN WALKING ^^



fridayluisafridayluisa

Rated 4 / 5 stars January 10, 2013

This is an interesting concept, though I feel like the "metaphor" part in the description is a bit of an understatement---the game is much more blatant than that, because the central conflict between the two tribes is no different from that which is dividing Egypt. Because dogmatic views or close-mindedness are not things which are unique to Egypt's political situation, I think that this game would be more interesting if, instead, you were to make the central conflict more abstract, and less obvious an allusion.

Beyond this, contrary to other reviewers, I actually quite like the pixelated style of the graphics. Regarding gameplay, my only gripe is the inability to respawn after dying without having to completely restart the game. If the message is the main intention of the game, the ability to respawn would make reaching all of the different endings much easier. Because I was interested in knowing what the other blurbs for the different endings were, I had to make several attempts at killing the entire tribes (which took me a lot more tries than I'm willing to admit, killing those things can be tricky sometimes!). This was definitely pretty annoying. (If not the respawning, at least you could make the ending descriptions and meanings visible without having to play your way to them?)

One last thing - being able to skip the text would also be great.

For players, a brief explanation of the various endings:
--- Coward: Leave the island without even talking to the gray guy (who will explain that the island is full of barbarians).
--- Trouble avoider: Leave the island immediately after talking to the gray guy.
--- Balanced: Talk to both tribes, then leave.
--- Worker: Talk to just one of the tribes, then leave.
--- Green mindless: Join the green tribe without talking to any of the red people to hear their point of view. Kill all of the red people.
--- Red mindless: Same as green mindless, but colors switched.
--- Green biased: Talk to both tribes, then join green tribe and kill all of the red people.
--- Red biased: Same as green biased, but colors switched.
--- For the green: Join the green tribe (doesn't matter whether you talk to red first or not), die in the process of trying to kill all of the red people.
--- For the red: Same as "for the green," but colors switched.
--- Last minute: Join a tribe, then leave before killing anyone.
--- Some how late: Join a tribe, kill some people (but not all), then leave.


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AngeloniusAngelonius

Rated 4 / 5 stars January 5, 2013

Sooo... the green want me to kill the red beacause they kidnap, kill, and betray people, and the red want me to kill the green beacause they dont believe in God... i thiiink im gonna help the green, and im mormon...



lukatxdlukatxd

Rated 5 / 5 stars December 29, 2012

So, I killed all greens and didnt get the medal



LordOfTheFailLordOfTheFail

Rated 4 / 5 stars December 24, 2012

I like the political undertone to the game. You did very well creating the environment you intended to. In truth, this is the way it is not only in Egypt, but also in the United States. The attacks, however, are more verbal than physical.


People find this review helpful!