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(This game is a tribute to Gunstar Heroes and all the classics that my favourite game company Treasure made. It's also got little shout outs to over games as well.)
Yes, I know stuff is missing and some stuff could be done better, but it's just a little flash project I wanted to really do for myself. It's a mix between, Gunstar, Megaman and Contra.)
(If you like this game, or any classic 16 bit, run 'n' gun games, please help me fund a fully featured game through Kickstarter!)
http://www.kickstarter.co m/projects/sinclairian/tw in-gunners
(COLLECT A WEAPON/HEALTH)
Stand over the item and press the down key.
(QUIT BACK TO LEVEL SELECT)
Press the backspace key.
Well, it's finally done. I know it's a bit late but I ran into some issues like you do. Anyway it's all there, four big levels, lots of bosses and some retro action sprinkled on top.
It's pretty difficult but there is unlimited continues to counter balance that aspect. I've added medals and extras to unlock for you peeps who enjoy that sort of thing.
It's a big, CPU heavy game, so if you're experiencing lag, you can download the standalone offline exe for free. (You could also resize the game by 2x to it's native 320x224 resolution.)
Here is the stand-alone:
Anyway, I hope you like it, it took a while to make and I have put a lot of effort into this, (about four months worth really.) So yeah, hope you enjoy.
ooooooooooooh i remember that sounds! is the sounds for ALIEN SOLDIER SNES!
Good game, but there's a glitch. On level 2-1, if you jump, you get stuck in mid-air unable to land or move farther in the level.
I always loved gunstar heroes on sega, so thi game s was a real gift, thanks
I really liked the game, it is truly an awesome return on the late 80s - early 90s. That's said I've played the level 1-1, 1-2 and 1-3 (I'm sorry I'm a little short of time, but I'll definitely play the rest later) so my review is only about those portions of level 1 (I'll update the review later if I can).
The music is good I'd like it to have more character like a more memorable theme (or stuff like that, but it's still good and suits the gameplay pretty well). I also love the gameplay and I liked the good variety of weapons from the Machinegun to the Spreadgun, etc.
I also found it pretty difficult from 1-2, I like the idea of a level where you have to keep running on the boat to go on. That said I didn't like the fact that there's no way to know that it's more safe to go with the Machinegun since the laser can't break the walls on time (due to it's low rate of fire and power, but that's something that was also in those games from the past, the good old trial and error). I totally hate those flying enemies which like drop fireballs down to the player, in fact due to the nature of the level those fireballs are impossible to dodge. At least they should drop them in a preset pattern, so it can be dodged with skills (because a game should be hard but it should give the player the chance to reach the end without taking damage if he/she is skilled at it). Also I hated the 1-3 boss for almost the same reason. It sucks your projectiles in which is not how I'd like to fight a boss. Also when it sucks the mines and then stops the mines just stand there while it charges at you, so you have no choice to be damaged by the boss or by the mines. It's not a fair fight where skills are involved, but it's more like a last stand where who dies first loses. It should be fixed, in order to let the player attack the boss with his/her skills and also the boss should be more aggressive but shouldn't cover the whole screen with mines (at least make them so there's enough space for the player to jump the boss between them).
PS: Also level 1-1 boss is way too easy, since it basically repeats that pattern till it's dead.
Level 1-2 boss is fine, still I'd like that it's chasing bullets would chase you a bit more around the level (also if this is implemented, I don't know since I didn't jump into it, but when the boss shields make it so that the shield won't damage the player allowing him to jump through to avoid the chasing bullets, or add some platforms around the zone to let the player jump safely over the boss.
I love this game and it looks really good. So I hope it really can give skillful players a good challenge, without forcing them into taking damage(personally I prefer limited continues over an unfair game).
That game make to revive memories in my mind :')
The gang needs to perform an exorcism in an abandoned lighthouse. Care to join?
Shoot your Salami to victory!
Politics in 2017 are not fun
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