The sequel to "Outpost:Haven"4.07 / 5.00 39,963 Views
Hunt The Candy!!!3.83 / 5.00 12,117 Views
A thrilling rush through cyberspace!3.80 / 5.00 39,005 Views
StabiliTEA! Take part in this mandatory corporate training simulation to learn about the world of Targeted Error Attacks (TEAs) and the various standard attacks used by internet hackers in the FUTURE!
20 distinct levels!
Deceptively attractively title screen!
** Developer Comments Follow **
Alright. You're probably going to say, "You indie game devs always say 'retro graphics' when you really mean 'low-quality, pixel stuff'." Alright, you caught me. I made this several months ago, trying to see how far I could go with the most basic Flixel built-in graphics. I'm actually rather pleased with the end result, and have, as usual, learned a billion things I didn't know before.
The storyline for this one? Honestly, it all came from the name, which I can't even totally remember how I justified it. Let's face it - StabiliTEA? Bad name. Makes no sense. Kind of weird. But, it was fun to write up these histories. As ever, comments are appreciated. Vastly technologically superior to my first game, Electrikill.
Edit: New version updated, correcting a bug with reloads affecting a particular stage unlock. Still trying to figure out the medal bug.
Edit 2: Medals should be working now, because I made a real stupid error and finally found it. Will know once it's properly live.
Edit 3: Cleared up some minor bugs. Unlock and 'new' status should now be accurate.
Edit 4: Fixed some additional minor bugs related to unlocks.
Edit 5: Credits updated with thank you to ElectricBlueMax for his valuable bug-checking assistance!