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Quin's Quest was developed by three people over 6 weeks.
Prepare to die a lot, but don't forget to use your magical powers after you gain them.
If you collect all the beards the image in the level select screen will change to Quin with his new beard.
A, D - Left and Right
Space, W - Jump
Shift, E (change in options) - shoot time zone bullet.
Mouse click - Shoot green square bullet.
Mouse movement - Aim shots.
Escape - Pause.
Raphael Chung - Artist, Animator, Level Design, Game Design
Bryce Doig - Scripter, Level Design, Game Design
Jonathan Fuller - Level Design, Game Design
i don't like starting these long levels over at the start just for one little collision.
also i don't much like the controls. i get that it's a tough problem because you want arbitrary aiming.
and i'm not saying i know a better scheme. just that i don't like them. it's not my job to find the best scheme.
i like the art and music. and the platforming was tight.
the story of this game is quite unique... though, i could barely appreciate the art of the game cuz it wasnt clear... especially the character (hard to see); the beards end up looking like bats. it gets frustrating in the long run, when you die and you have to start all over again on getting those beards back.
Haha what, those are my songs playing during the grass and cave levels :D!
That was a surprise!! Lol.
Really fun game also, but a bit hard cause of the quick movement.
This is like Meat Boy with more things to collect and worse controls.
So, a bad game.
The game is awesome, but fuck you it's too fucking hard.
A retro-inspired 2D Action RPG set in the distant future (DEMO)
Travel the world on an epic shark lifting adventure!
What happens after the final boss is defeated?
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