Ultimate Gear War
Join the alien war, prepare your gear and protect your base at all cost!
4.12 / 5.00 17,967 ViewsQuin's Quest was developed by three people over 6 weeks.
Prepare to die a lot, but don't forget to use your magical powers after you gain them.
If you collect all the beards the image in the level select screen will change to Quin with his new beard.
Controls:
A, D - Left and Right
Space, W - Jump
Shift, E (change in options) - shoot time zone bullet.
Mouse click - Shoot green square bullet.
Mouse movement - Aim shots.
Escape - Pause.
Raphael Chung - Artist, Animator, Level Design, Game Design
Bryce Doig - Scripter, Level Design, Game Design
Jonathan Fuller - Level Design, Game Design
Reviews
Rated 0 / 5 stars January 10, 2013
This is like Meat Boy with more things to collect and worse controls.
So, a bad game.
Rated 5 / 5 stars January 10, 2013
The game is awesome, but fuck you it's too fucking hard.
Rated 3.5 / 5 stars January 10, 2013
I agree with others that this game is reminiscent of Super Meat Boy, which is probably why I enjoyed it, since it's normally not my style. Also, as a completionist, this game walked the line of too challenging; yet as I strived to snatch every beard available, and didn't finish the level until I did, I thought the controls were good enough to make ME feel faulted, not the game. This aspect would have sold the game for me if there were better bonuses and the graphics were more detailed (I thought I was collecting golden eagles before I completed the first level). The sword that's also I grapple beam (?) is pretty cool, and I liked that the double jump wasn't just a second jump, but instead was a last-effort push; I wish it played a bigger role in the mechanics. It's a really fun concept for a game, and this character ironically feels badass enough to not need even the beard. It's almost like the Wizard of Oz in that aspect..
Anyway, I really liked the idea for this game, and the gameplay is off to a great start. I highly suggest you continue to fine-tune this project, because it's Kickstarter worthy, in my mind.
Rated 2.5 / 5 stars January 9, 2013
The physics were quite off and the art wasn't the best, music was okay and suitable. I hate how fast you fall, and how you slightly go left or right. There's also no checkpoints, nothing special (just tokens, buttons and enemies...the basic stuff). Navigating the map takes no skills and it's really obvious what to do.
Rated 3.5 / 5 stars January 9, 2013
Reminds me of early Klik games! ^^ Complete with klunkiness and all. I have a soft spot for those.
Keep at it guys!