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Nov 29, 2012 | 10:39 AM EST

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Author Comments

Quin's Quest was developed by three people over 6 weeks.

Prepare to die a lot, but don't forget to use your magical powers after you gain them.

If you collect all the beards the image in the level select screen will change to Quin with his new beard.

Controls:
A, D - Left and Right
Space, W - Jump
Shift, E (change in options) - shoot time zone bullet.
Mouse click - Shoot green square bullet.
Mouse movement - Aim shots.
Escape - Pause.

Raphael Chung - Artist, Animator, Level Design, Game Design
Bryce Doig - Scripter, Level Design, Game Design
Jonathan Fuller - Level Design, Game Design

Reviews


yundiliyundili

Rated 3 / 5 stars August 12, 2013

the story of this game is quite unique... though, i could barely appreciate the art of the game cuz it wasnt clear... especially the character (hard to see); the beards end up looking like bats. it gets frustrating in the long run, when you die and you have to start all over again on getting those beards back.



ManhartManhart

Rated 4 / 5 stars June 26, 2013

Haha what, those are my songs playing during the grass and cave levels :D!
That was a surprise!! Lol.
Really fun game also, but a bit hard cause of the quick movement.



LohkieLohkie

Rated 0 / 5 stars January 10, 2013

This is like Meat Boy with more things to collect and worse controls.

So, a bad game.



SullySully

Rated 5 / 5 stars January 10, 2013

The game is awesome, but fuck you it's too fucking hard.



billy-bluesbilly-blues

Rated 3.5 / 5 stars January 10, 2013

I agree with others that this game is reminiscent of Super Meat Boy, which is probably why I enjoyed it, since it's normally not my style. Also, as a completionist, this game walked the line of too challenging; yet as I strived to snatch every beard available, and didn't finish the level until I did, I thought the controls were good enough to make ME feel faulted, not the game. This aspect would have sold the game for me if there were better bonuses and the graphics were more detailed (I thought I was collecting golden eagles before I completed the first level). The sword that's also I grapple beam (?) is pretty cool, and I liked that the double jump wasn't just a second jump, but instead was a last-effort push; I wish it played a bigger role in the mechanics. It's a really fun concept for a game, and this character ironically feels badass enough to not need even the beard. It's almost like the Wizard of Oz in that aspect..

Anyway, I really liked the idea for this game, and the gameplay is off to a great start. I highly suggest you continue to fine-tune this project, because it's Kickstarter worthy, in my mind.


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