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Uploaded
Nov 27, 2012 | 7:39 PM EST
  • Daily 4th Place November 29, 2012

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Author Comments

Pick a hero and destroy imaginative worlds. Insane gameplay. Polished oldschool graphics. Swarms of enemies and tons of bonuses. Upgrade your hero.

CONTROLS
Use mouse to move hero and shoot. SPACE to activate ultimate power. P or ESC to pause game. You can enable autofire on the map screen.

Reviews


ASNUs27ASNUs27

Rated 5 / 5 stars

I really had TONS of fun playing this game. It was really well made, with lots of nice references and addicting gameplay.

Thing I liked particularly:
-This game is a bullet hell FOR THE ENEMIES! With fully upgrade bullet quantity and fire rate, Autofire+Clickspam litterally made me fire like 5 gatling guns, obliterating everything in my way! It was particularly satisfying.
-The references were perfect, and the various enemies had different behaviours that made each level completely different from each other and preventing the game from becoming boring.
-Octocat was AWESOME in every way! :3

The little problems of the game:
-Octocat was perhaps TOO awesome. I litterally oneshotted the last boss with the rainbow lazor, and I didn't even see one of his attacks.
-During my clickspam I often clicked outside of the game, and it opened the pause menu instead of temporarily stop the game and make it start again with the next click. I hated how I had to click "continue" teleporting Octocat in the middle of the screen in order to continue.
-The player hitbox was too small... Being a reverse-Bullet Hell the enemies didn't even hit me ONCE in all the Invaders' World... And I wasn't even trying to dodge! That made the game a little too easy. The only time I ALMOST died was because of Bowser's lazor. I didn't die even once in the entire playthrough.
-Apart from the last two or three levels, money making was really hard. The only stage that gave lots of money was 2-1, because of the walls that got obliterated by Octocat's lazor (which replenished itself istantly because of the mass destruction), so getting upgrades was hard without farming that level.

Apart from these little problems it was a really nice game, and I enjoyed it a lot. I hope in a Shameless Clone 3 someday!


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OneOtherOneOther

Rated 1 / 5 stars

Bad...

One: "Insane gameplay" is when it's really insane and there's a f****** hell given. It's just hard in the end. (for sure, not a single penny given in heart upgrades)
Two: Bug in the firing control. If you use an outgame auto-fire, you can shoot insanely fast, making upgrade for rate of fire useless.
Three: Too lazy to give sounds for the last two heros? I've played the one that can be unlocked by playing the "Full game", and not a single sound for bullets and specials.
Four: WTH pedobear in Anime World? 0_o
Five: Bad point for pause system. Give the player at least a second to replace himself. His ship must go back in the mild of the screen, and if there's only enemy fire...
Six: "Tons of bonuses"... where is the "tons"? There's only too much in quantity, but only 4 or 5 different bonuses.
Seven: Taking bonuses or using certain specials block the view of the player. Having images that appears up of everything is NOT COOL!
Eight: What is the purpose of the timer? When it's not a boss level, the timer can reach the end or not, the real end of the level doesn't depend of it at all. So what's the purpose of it?

Story just for introducing memes, anime and what makes the internet fabulous... nothing else, not even an ending going with the starting story. It goes from a possible funny story to a f****** mix-all-meme-and-see-what-happens game.

Graphics serves the game... even an alternative non-polished 8-bit style could also be cool.

Gameplay... nothing new here, even less than some old flash games.

One music... u_u zzz



faxman70faxman70

Rated 4 / 5 stars

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KorvasTerindarKorvasTerindar

Rated 5 / 5 stars

I approve of this game, well done indeed.



CobraLaCobraLa

Rated 3 / 5 stars

Not bad, the hit detection is kind of wonky, but otherwise it was a fun game. Kinda funny too.


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