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Uploaded
Nov 25, 2012 | 8:56 AM EST

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Author Comments

Pikachu goes for a walk in the park, but not everything seems to go after the plan.
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This is my first real animation, and I'm also 13, so forgive the animation if you find it shitty, and feel free to leave tips.

A lot of people said I need to practice animation and it's not that funny. It's not supposed to be funny, and I do practice animation every day. I just decided to release this so the public could tell me what to work on, so thanks for all the reviews.

Reviews


LadySeraphinaLadySeraphina

Rated 4.5 / 5 stars November 26, 2012

My favorite part was when pikachu dead


NoahBHS responds:

yeheeheheh


DamienDamien

Rated 1.5 / 5 stars November 26, 2012

holy shit that phsychopath guy wrote a long ass review. Here's a short version: Practice more.


NoahBHS responds:

Which is basically what this is. I just stared out with animation, and I practice like every day, and decided to release something to see what I need to work on.


PsychopathPsychopath

Rated 2.5 / 5 stars November 25, 2012

This is moderately decent.

First off, you need a preloader for obvious reasons, you can get them here:

http://www.newgrounds.com/downloads/p reloaders/

Just in case you don't know, you put the preloader of your choice at the first frame.

The button at the end also doesn't work, you need to add actual ActionScript to it. The easiest way to program an external link in Flash is to go to click Window; Behaviors; Web; Go To Web Page and then insert your URL address and also be sure that the "Open In" option is set to "_blank".

I also noticed that you're using the Brush Tool, Brush Tool isn't your friend and the reason why is because it lacks the same kind of control as an actual outline; outlines created with Brush Tool are regarded by Flash as a color and not as an actual outline, meaning that if you want to use the blueprint method of animation by creating all the animation without filling it in with color until the project is effectively completed, then you're gonna be faced with the problem that you cant individually erase Brush Tool outlines by merely clicking on one of them with the Selection Tool and hitting delete like you can with an outline made with either Line Tool our Pencil Tool, specifically because since all the outlines created with Brush Tool are considered colors, that means that they'll automatically merge together when they're broken and made available to hold color, so if you delete one you delete them all.

This means you have to use the Eraser Tool to manually wipe away excess outlines that would otherwise hinder the quality of the finished product and the Eraser Tool is known to leave behind small remnants of the outlines you tried to erase which removes any attempt at producing clean and professional looking animation that you wanted to make.

Brush Tool is also known to leave gaps between lines, even ones that are supposed to be completely enclosed with each other, meaning that they're a bitch to fill in with color which usually ends up causing the author to resort to filling in the colors by using Brush Tool once again by chicken scratching the color in manually on a layer beneath the actual outlines which also creates the problem that the outline isn't truly filled in with color which ultimately means that it's not fully filled in with color and parts of it are still transparent, this also has the effect of having the color bleed out beyond the limits of the outlines.

In short, Brush Tool is essentially an inhibitor that's borderline unusable in any context. Since the outline tool is inherently straight as it should be, you can use the Selection Tool to bend the outline to give it a an arch, the Selection Tool will give you the signal that bending the outline is available when if shows you the lower right quadrant of a circle beneath your cursor. Although it may sound like a pain in the ass, it's sure as Hell a lot easier than trying to spot that break in the outlines 6 out of 10 times and having all your progress come to a screeching halt just to fix that one problem that you can barely see at 2000% zoom.

I've also noticed a little bit of excess to the far left, you either need to reduce the width in the aspect ratio from the Properties panel, reduce the width in the Submission form by about a pixel or just erase the obvious stage outlining entirely; it's most notable during the end sequence when Pikachu is crushed underneath the rock.

Speaking of which, at frame 235 the rock's outlining changes to the rock's filled in color, you can easily fix this by copying and pasting frame 234 onto frame 235 just to replicate the rock, I assume since you used a transformation tween to create the blood effect that you're also using multiple layers, it shouldn't hurt the other content in the timeline.

But since you're so young and your this inherently good at animation [albeit it is only a six frame loop extended out to one hundred and 3 frames] even with the shittiest tool at your disposal, after you learn all the rudimentary shit you'll probably be producing front page material.


People find this review helpful!
NoahBHS responds:

Wow. First of all, thanks for that very long review. And, I have a few things I want to say. I know this is going in a loop, and I also know you can't click the face, I just wanted it to change when you touch it. It's not a replay button or anything. Also, I like using the brush tool, it's my style. I think the pencil tool makes it look bad, and I just don't like it. Famous Youtube\Newgrounds animators like LazyPillow (Yotam Perel), Oney (Chris O'Neill) and psychicpebble (Zach Hadel) all use the brush tool. No matter how bad people will think it looks, I will use it. But thanks for the review, and the tips. I will also have a preloader and a replay button in my next stuff.


ikilledsatinikilledsatin

Rated 3 / 5 stars November 25, 2012

Learning how to not make it loop is your best bet.



BoxFullofZombiesBoxFullofZombies

Rated 5 / 5 stars November 25, 2012

awesome! :3


NoahBHS responds:

Thanks! Although I found out that I have a lot to work on.