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Clash of the Dragons

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Credits & Info

Nov 21, 2012 | 1:03 PM EST

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Author Comments

Collect cards and construct decks to compete against live or AI opponents. Featuring a robust quest and PvE system as well as multiple ways to engage in Player vs Player combat.

Noticed some of these questions coming up a lot:
* You can play a card by Double Clicking it.
* The Cog icon in the lower right allows you to toggle fullscreen mode, sound, music and the ability to play cards with a single click.
* Potions and Talismans cannot be drawn unless there are no Weapon, Magic or NPC cards to draw.
* Your Energy timer will be reduced at levels 50 and 100.
* Skill Points may be spent to increase your deck size and many other features to enhance your character. You will earn more SKill Points as you attain higher levels.
* Join Brawls to play with other players and acquire stronger cards!
* You can open packs by going to your Deck Editor and clicking "Open Packs" in the upper right of the Deck Editor.
* You can earn special rewards for logging in every day. Including Kasan Idols which may be used to create Draft Packs or even Dragon Coins!



Rated 4 / 5 stars



Rated 4 / 5 stars

some loading problems but in spite of all, game is great


Rated 4 / 5 stars

its really cool


Rated 4 / 5 stars

Decent, though the limitations of the duplicating of cards early game made it rough due to npcs already having copies of their own nasty bits of cards. First beastman I fought somehow manage to prevent me from doing anything at all and had 4 free turns due to spamming some MC and NPC cards it manage to pull out.

Another things I'm curious about is the equipment and stats when using a class... is there any way to alter the stats of the character whose class you've chosen? The tutorial was pretty vague too on the customizing of both character and the deck of cards you use.

Also the availability weaker card boosters was rough to obtain due to both cost and money getting, if you don't know how to work around those issues and fighting monsters.

4/5 though

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Rated 4 / 5 stars


Most people who complain about "bugs" in this game don't have a firm grasp of the game mechanics. 10% doesnt mean that 1 out of 10 times its going to happen, just that per use you have a 10% chance, that part is more or less luck, and probably stack-able chance if a talisman . The card becoming "un-playable" if viewed during an opponents turn is not true, you can simply close the card and single click it again to bring up the close/play option , or just double click the card to play it. Feeling that an enemy shouldn't have cards with abilities that make them a challenge doesn't mean they should be nerfed.

The autopilot skill is pretty well useless , until you craft a deck to do specific things automatically , like cycle decks, but even then it still can screw up for you.

You will need to make more than 1 deck and strat to play through this game , and eventually use other classes with different decks for a better chance vs certain enemies. Later zones have magic the gathering-like mill decks used by opponents , or decks that control yours or blank out your npcs.

Energy refill rate is just over a min , not 2. If not for this part of the game you would just run though it in 2 hours and be done , never to return. Energy refill potions can be bought with dc, which you gain on every odd number lvl up, and after so many days active,and as rewards for participation in events, do surveys and free offers online for free dc, or you can shell out cash for them (people and companies make game to make money , it doesn't make them evil).

Your energy nets you 1.6xp X e-points in most cases, you can take this into mind and make a strat for lvling up. By getting very close to lvl up, and then building up more energy than required , you can participate in a brawl for a large amount of xp, cutting xp to lvl up next and getting your e refilled.

The pvp system is not balanced automatically as a lvl 1 could fight a lvl 1000. This part is more for bragging rights for the higher lvl players to battle, or for testing a new deck with a clan mate(should you be in one).

As for the classes being under-powered, it all depends on your play style , as there are class specific equipment, and bonuses for being a class and playing certain cards. For melee /ranged damage with healing decks , go sent or assassin . If magic and buffs go pyre or druid.

COTD has an active community forum and userbase made wiki, that will clear up any confusion you may have with game mechanics and deck building. Give it a chance and understand how things really work, and you will have a much better time than most of the reviews state complaining about being out of energy


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