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Clash of the Dragons

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Credits & Info

Nov 21, 2012 | 1:03 PM EST

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Author Comments

Collect cards and construct decks to compete against live or AI opponents. Featuring a robust quest and PvE system as well as multiple ways to engage in Player vs Player combat.

Noticed some of these questions coming up a lot:
* You can play a card by Double Clicking it.
* The Cog icon in the lower right allows you to toggle fullscreen mode, sound, music and the ability to play cards with a single click.
* Potions and Talismans cannot be drawn unless there are no Weapon, Magic or NPC cards to draw.
* Your Energy timer will be reduced at levels 50 and 100.
* Skill Points may be spent to increase your deck size and many other features to enhance your character. You will earn more SKill Points as you attain higher levels.
* Join Brawls to play with other players and acquire stronger cards!
* You can open packs by going to your Deck Editor and clicking "Open Packs" in the upper right of the Deck Editor.
* You can earn special rewards for logging in every day. Including Kasan Idols which may be used to create Draft Packs or even Dragon Coins!



Rated 5 / 5 stars



Rated 5 / 5 stars

so 10 min time killing


Rated 4 / 5 stars


Most people who complain about "bugs" in this game don't have a firm grasp of the game mechanics. 10% doesnt mean that 1 out of 10 times its going to happen, just that per use you have a 10% chance, that part is more or less luck, and probably stack-able chance if a talisman . The card becoming "un-playable" if viewed during an opponents turn is not true, you can simply close the card and single click it again to bring up the close/play option , or just double click the card to play it. Feeling that an enemy shouldn't have cards with abilities that make them a challenge doesn't mean they should be nerfed.

The autopilot skill is pretty well useless , until you craft a deck to do specific things automatically , like cycle decks, but even then it still can screw up for you.

You will need to make more than 1 deck and strat to play through this game , and eventually use other classes with different decks for a better chance vs certain enemies. Later zones have magic the gathering-like mill decks used by opponents , or decks that control yours or blank out your npcs.

Energy refill rate is just over a min , not 2. If not for this part of the game you would just run though it in 2 hours and be done , never to return. Energy refill potions can be bought with dc, which you gain on every odd number lvl up, and after so many days active,and as rewards for participation in events, do surveys and free offers online for free dc, or you can shell out cash for them (people and companies make game to make money , it doesn't make them evil).

Your energy nets you 1.6xp X e-points in most cases, you can take this into mind and make a strat for lvling up. By getting very close to lvl up, and then building up more energy than required , you can participate in a brawl for a large amount of xp, cutting xp to lvl up next and getting your e refilled.

The pvp system is not balanced automatically as a lvl 1 could fight a lvl 1000. This part is more for bragging rights for the higher lvl players to battle, or for testing a new deck with a clan mate(should you be in one).

As for the classes being under-powered, it all depends on your play style , as there are class specific equipment, and bonuses for being a class and playing certain cards. For melee /ranged damage with healing decks , go sent or assassin . If magic and buffs go pyre or druid.

COTD has an active community forum and userbase made wiki, that will clear up any confusion you may have with game mechanics and deck building. Give it a chance and understand how things really work, and you will have a much better time than most of the reviews state complaining about being out of energy


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Rated 3 / 5 stars

I was plugging away at this game for about a half an hour, really enjoying the mechanics, my Pyrelord was meeting all enemies with a sharp blade and a deep grave, when going for my next enemy a message popped up that I had run out of.. energy? Wait, what? I've only been playing for half an hour and now I have to stop while my energy replenishes? This game has promise, lots and lots of promise; but that's about all it has going for it. Its enjoyable, but one of the mechanics of the game is also its downfall. The energy system is a pain; it does nothing except cause you to stop playing the game after a short while and wait to pick back up where you left off. This is compounded by the ability to speed up the game, causing a match that would normally take a few minutes to turn into 60 seconds; and while this is a nice feature, it only brings the shortcomings of the energy system that much far forward. While at the beginning its a minor annoyance, it quickly turns to a nuisance around level 12. Here's a rundown: you get so many energy points for the level you are, which you level up by facing enemies and winning matches; but each enemy costs a number of energy points to face. When you level up, your energy points are instantly replenished, but there is no smart way to pick enemies so that you can simply face a number of enemies equal to the amount of energy you have and then earn the requisite XP to level up. So you have to wait for the energy to replenish at the agonizingly slow pace of 1 point every 2 minutes. Of course, you can pay 10 Dragon Points, the game's cash currency, and you can instantly replenish your energy that way; and while it could serve as another way for the company to earn cash (as I'm sure a few people have shelled out cash for it), it also serves as a deterrent for those who are simply looking to play a good game, and can chase players off rather than coerce them into digging into their pockets for a little bit more play time. Simply removing the energy system and increasing the level up gap, including a different bonus to leveling up and being able to purchase points to increase experience would probably increase the longevity of the game and make it more enjoyable for everyone, not just those with some cash that they don't know what to do with.

The game is also full of bugs, ticks and hitches (for example, clicking a card while it is not your turn to read it causes the "play card" button to permanently disappear when it is your turn). More a minor annoyance than anything, but it distracts from an otherwise enjoyable experience (again, while it lasts, thanks energy system).

Now that we've torn the game down, there have got to be some reasons why I'm giving it 3 stars, right? While it is only 3, it has earned every single one of them, and should wear them as a badge of honor. The musical score is breathtakingly beautiful although it is only one track, and while it is bogged down by a bad mechanic, the game is well put together, with loads of time and energy apparent in its presentation. The card aspect is strangely addicting and does a great job of capturing the essence of a true trading card game. You can buy packs with gold earned in game (or with Dragon Points) and you can quest to face enemy AI and increasingly difficult obstacles as you journey onward; or you can face off against other players.

Again, if only a few mechanics of the game were changed it would feel like the game has a brighter future than just a novelty. It truly feels as if it will only hold one's attention for a few months at most and then fall into obscurity. I know that with having to wait as long as I have to after only a few matches to start playing again that it won't be holding mine for very long.


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Rated 1.5 / 5 stars

is silly for the pvp only lvl 18 but my opponent is 43,WTF????