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Clash of the Dragons

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Credits & Info

Nov 21, 2012 | 1:03 PM EST

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Author Comments

Collect cards and construct decks to compete against live or AI opponents. Featuring a robust quest and PvE system as well as multiple ways to engage in Player vs Player combat.

Noticed some of these questions coming up a lot:
* You can play a card by Double Clicking it.
* The Cog icon in the lower right allows you to toggle fullscreen mode, sound, music and the ability to play cards with a single click.
* Potions and Talismans cannot be drawn unless there are no Weapon, Magic or NPC cards to draw.
* Your Energy timer will be reduced at levels 50 and 100.
* Skill Points may be spent to increase your deck size and many other features to enhance your character. You will earn more SKill Points as you attain higher levels.
* Join Brawls to play with other players and acquire stronger cards!
* You can open packs by going to your Deck Editor and clicking "Open Packs" in the upper right of the Deck Editor.
* You can earn special rewards for logging in every day. Including Kasan Idols which may be used to create Draft Packs or even Dragon Coins!



Rated 3 / 5 stars December 3, 2012

I was plugging away at this game for about a half an hour, really enjoying the mechanics, my Pyrelord was meeting all enemies with a sharp blade and a deep grave, when going for my next enemy a message popped up that I had run out of.. energy? Wait, what? I've only been playing for half an hour and now I have to stop while my energy replenishes? This game has promise, lots and lots of promise; but that's about all it has going for it. Its enjoyable, but one of the mechanics of the game is also its downfall. The energy system is a pain; it does nothing except cause you to stop playing the game after a short while and wait to pick back up where you left off. This is compounded by the ability to speed up the game, causing a match that would normally take a few minutes to turn into 60 seconds; and while this is a nice feature, it only brings the shortcomings of the energy system that much far forward. While at the beginning its a minor annoyance, it quickly turns to a nuisance around level 12. Here's a rundown: you get so many energy points for the level you are, which you level up by facing enemies and winning matches; but each enemy costs a number of energy points to face. When you level up, your energy points are instantly replenished, but there is no smart way to pick enemies so that you can simply face a number of enemies equal to the amount of energy you have and then earn the requisite XP to level up. So you have to wait for the energy to replenish at the agonizingly slow pace of 1 point every 2 minutes. Of course, you can pay 10 Dragon Points, the game's cash currency, and you can instantly replenish your energy that way; and while it could serve as another way for the company to earn cash (as I'm sure a few people have shelled out cash for it), it also serves as a deterrent for those who are simply looking to play a good game, and can chase players off rather than coerce them into digging into their pockets for a little bit more play time. Simply removing the energy system and increasing the level up gap, including a different bonus to leveling up and being able to purchase points to increase experience would probably increase the longevity of the game and make it more enjoyable for everyone, not just those with some cash that they don't know what to do with.

The game is also full of bugs, ticks and hitches (for example, clicking a card while it is not your turn to read it causes the "play card" button to permanently disappear when it is your turn). More a minor annoyance than anything, but it distracts from an otherwise enjoyable experience (again, while it lasts, thanks energy system).

Now that we've torn the game down, there have got to be some reasons why I'm giving it 3 stars, right? While it is only 3, it has earned every single one of them, and should wear them as a badge of honor. The musical score is breathtakingly beautiful although it is only one track, and while it is bogged down by a bad mechanic, the game is well put together, with loads of time and energy apparent in its presentation. The card aspect is strangely addicting and does a great job of capturing the essence of a true trading card game. You can buy packs with gold earned in game (or with Dragon Points) and you can quest to face enemy AI and increasingly difficult obstacles as you journey onward; or you can face off against other players.

Again, if only a few mechanics of the game were changed it would feel like the game has a brighter future than just a novelty. It truly feels as if it will only hold one's attention for a few months at most and then fall into obscurity. I know that with having to wait as long as I have to after only a few matches to start playing again that it won't be holding mine for very long.


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Rated 1.5 / 5 stars December 3, 2012

is silly for the pvp only lvl 18 but my opponent is 43,WTF????


Rated 2.5 / 5 stars December 2, 2012

buen juego, es tedioso esperar a que te regeneres, hace que el avance del juego sea lento, fuera de eso es bueno :D


Rated 2 / 5 stars December 2, 2012

Well now i realy want to write a rewie. I pLay a few days now and i want to say this: The game is in Core good, but many Fun Killing Parts are Overwhelming:
1) The Classes are Extremly unbalanced, The Sentinel ist totally Underpowerd, while the Pyromancer is Extremly Overpowerd
2) The PVP Is totally unbalnced, how can it be that i go in a Duel and get next to everytime an Enemy 100+ Level Above me even 150
3) The Energy Regeneration Ticks are too low to grant a floating gameplay and that wold be needed to make it interesting...
4) Some things on the Cards arent as they get called, How can it be, that "Unpreventble" Srikes got Prevented? How Can a 30% Cance dont hit 12 times after another? and so on...
5) Your "Autopilot" is Ridicullous.... Not even that you have to pay massive Skillpoints for it, so it seems to just throw a random3 and than pick that card. It totally ignores any kind of tactics...
6) How can it be that a NPC Enemy Has a NPC Card in Deck what dose no Dmg, but Rates every turn your Attack minus 1 that xou have no chance doing the nessesary one Dmg to win?

Well In Fact I Like Card Games and Your Card System is much more interesting than some others on the WWW but your Lack of sence for a good Balance is making it fom a 5/5 Game to a 2/5 Game...


Rated 3 / 5 stars December 2, 2012

Its an interesting game and flows well. Not a fan of the controls and movement and the duels don't in pvp are not fun i am level 12 and i had to fight someone that was level 180 there was no point in even trying at all.

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