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Attempt to outrun destruction whilst using your trusty spacebar to leap from precarious grassy ledges and over UFOs.
Created in collaboration with Jamie Bayne and Benjamin Wells.
Space - Jump
M - Toggle audio
I really do suck at running to the right. This is very addicting though, and I'm liking the quick respawn time haha. Very simplistic.
This was infuriating, but fun. I felt that jumping wasn't as responsive as I would have liked, but maybe I just suck at running to the right. Cool music too. Oh, and the quick respawn time was necessary and welcome.
Its very fast and hard to keep up with, i think if you slowed it down a bit and made it so you can jump when falling it will be better.
Well, it's obviously supposed to be an 8-bit game, which I have somewhat of a soft spot for. However, unlike a lot of 8-bit games on Newgrounds, this appears to not have been 8-bit for the sake of nostalgia or art, but because it's easy. This game is simple, and I grade mercifully so 3.
This wasn't supposed to be a game with an 8-bit art style. The game was designed for a competition where the theme was "80x60 window", which we interpreted as a screen resolution of 80x60 pixels. We used a limited colour palette simply because we thought it would look all right.
Pretty good, jumping Sfx is not. Words are hard to read
An addictive and challenging simple math puzzle game
And so it dreamt.
Help Eddie get his watermelon so he can finally spend a nice and relaxing day at the beach
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