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Credits & Info

Uploaded
Nov 20, 2012 | 9:08 AM EST

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Author Comments

Attempt to outrun destruction whilst using your trusty spacebar to leap from precarious grassy ledges and over UFOs.

Created in collaboration with Jamie Bayne and Benjamin Wells.

CONTROLS
Space - Jump
M - Toggle audio

Reviews


JackBradleyJackBradley

Rated 4 / 5 stars November 22, 2012

I really do suck at running to the right. This is very addicting though, and I'm liking the quick respawn time haha. Very simplistic.



MrConkinMrConkin

Rated 3.5 / 5 stars November 20, 2012

This was infuriating, but fun. I felt that jumping wasn't as responsive as I would have liked, but maybe I just suck at running to the right. Cool music too. Oh, and the quick respawn time was necessary and welcome.


People find this review helpful!

Arg410Arg410

Rated 3 / 5 stars November 20, 2012

Its very fast and hard to keep up with, i think if you slowed it down a bit and made it so you can jump when falling it will be better.



me601me601

Rated 3 / 5 stars November 20, 2012

Well, it's obviously supposed to be an 8-bit game, which I have somewhat of a soft spot for. However, unlike a lot of 8-bit games on Newgrounds, this appears to not have been 8-bit for the sake of nostalgia or art, but because it's easy. This game is simple, and I grade mercifully so 3.


Broxter responds:

This wasn't supposed to be a game with an 8-bit art style. The game was designed for a competition where the theme was "80x60 window", which we interpreted as a screen resolution of 80x60 pixels. We used a limited colour palette simply because we thought it would look all right.


Pixel-DJPixel-DJ

Rated 3 / 5 stars November 20, 2012

Pretty good, jumping Sfx is not. Words are hard to read