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Attempt to outrun destruction whilst using your trusty spacebar to leap from precarious grassy ledges and over UFOs.
Created in collaboration with Jamie Bayne and Benjamin Wells.
Space - Jump
M - Toggle audio
I really do suck at running to the right. This is very addicting though, and I'm liking the quick respawn time haha. Very simplistic.
This was infuriating, but fun. I felt that jumping wasn't as responsive as I would have liked, but maybe I just suck at running to the right. Cool music too. Oh, and the quick respawn time was necessary and welcome.
Its very fast and hard to keep up with, i think if you slowed it down a bit and made it so you can jump when falling it will be better.
Well, it's obviously supposed to be an 8-bit game, which I have somewhat of a soft spot for. However, unlike a lot of 8-bit games on Newgrounds, this appears to not have been 8-bit for the sake of nostalgia or art, but because it's easy. This game is simple, and I grade mercifully so 3.
This wasn't supposed to be a game with an 8-bit art style. The game was designed for a competition where the theme was "80x60 window", which we interpreted as a screen resolution of 80x60 pixels. We used a limited colour palette simply because we thought it would look all right.
Pretty good, jumping Sfx is not. Words are hard to read
What’s inside this box? A lot of puzzles! Can you solve all 30?
Use the mouse to navigate menus and to queue and cancel robot actions.
Made for the Adventure Jam 2016!
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