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This is the game I made to learn the flixel framework. Instructions are in-game, as well as a link to a video walkthrough. Enjoy!
Frontpage! I did not expect that. Thanks for the reviews everyone, they're really helpful.
I think this game is beautifully awesome for many reasons. 1. Neato! graphics- I love pixelated games. Its so cool and fun to play. 2. Awesome concept (I cant explain why I like this part because its the best part.) and 3. Its very challenging to the human mind because Most of us are not used this games like this. Very unique and different. 100/5 stars.
Very nice game, it just needs a little better mechanics. I didn't like how you could stick to ice , because that could mess you up, and it was weird you could kind of slide down hills, but overall greatness.
The concept of this game is like no other. It is indeed one that can make you irritated, but gives you that awsome feeling of succsess at the end. Also the ending, way to hard. Very fun thou.
It's definitely new. Played out hack'n'slash or nock-over-all-the-objects (What have you) that offer nothing new deserve no praise. Innovative and curious. I mean I couldn't get into it. But it's still something different and a step forward in game development, which is what counts, for the most part.
I wondered why the overall rating was a 3 from the get go.
Seemed like a solid game up until the ending.
]Believed Back Story[
"I am stone legs"
As stone legs stand atop his hill sword at his side he comes to terms with his handicap... his legs made of stone.
("I will never know the joys of bi-pedal movement.... t..o go where..I.. pl..ease with ease")
*He sheds 1 manly tear*
WHAT HO! Off in the distance! It's Limber Limbs! Waving a friendly hello at our protagonist on the cliff.
*waves to Stone Legs*
Suddenly, self speculated sadness turns into Homicidal RAGGGGGGGGGGGE!
"Limber Limbs must DIE!" says our hero. The only a dream in his heart to rip out Limbers own. He sets out, upper body strength and sword in hand.
The whole time I was playing, it was chanting in hte back of my head. "LIMBER LIMBS MUST DIE" in repetition.
To my dismay with 50+ restarts, the ending is our hero... Stone Legs, arriving at some cave... only to arrive wiry and unable to jump... a Giant Spider steps on him. Killing him instantly.
If the game play wasn't "funky" in some spots, I would play again trying for the better ending. But it's too much hassle with tedious areas.
-1 point (bad call)
Some levels get repeated just with ice/snow covered blocks.
-1 point (repeated levels to 'add' to the game)
Here comes the part no one reads.
What could of been done to make it better:
*Level selects with best score saved.
This would not only allow levels with tedious obstacles to stay in play for difficulty with limited negative feedback from players but it would also get rid of the giant "**** you" the players interpret once the beat the game with 50+ restarts and REMOVE the need to play through all 45 levels again just to see a cinematic.
The game had a nice concept, simple to fuel story, and as smooth as its gonna get game play.
Context? Context is for casuals.
Hexagon Puzzle Game
An old style, pixel-art noir adventure, inspired by classical point-and-click games.
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