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This is the game I made to learn the flixel framework. Instructions are in-game, as well as a link to a video walkthrough. Enjoy!
Frontpage! I did not expect that. Thanks for the reviews everyone, they're really helpful.
its not very good but it does get your brain going
it's a really amazing strategy game it really gets your brain moving and makes you think about what you're doing and how you do it overall i love this game
The majority of this game is absolute gold. I enjoyed the music, the game's concept was fun, the controls felt good...
...then I got to the building with those damn invisible tiles. Huge design mistake. No gamer wants his character to go completely invisible. We enjoy challenges with suitable feedback, and the invisible tiles are a complete forfeiture of feedback as there is absolutely no indication as to where the character is or where he's going or if he stopped and we need to reset or if he's still slowly chugging along some ice.
Demanding 50 or less resets for the real ending was also a poor idea for an additional challenge. Most games in this genre pull off the additional challenge concept quite well by adding unnecessary pick-ups in each level, and then demanding that, for us to get the game's REAL ending, we must go back and pick up all the whatsits.
That said, stellar game design and learning flixel framework are two entirely different animals, and aside from the above-mentioned issues, you made a surprisingly wonderful game considering you did this as a project to teach yourself something new. Should you chose to make a sequel, I hope you will keep in mind the above so you can make something absolutely amazing.
50 or less restarts? Eat my dick.
its fun, but there are some levels where coins aren't visible and you have to guess/hope you can find it. it really annoys me and i don't understand why the creator would do that.
You find yourself on a starship, adrift. The computer is counting down to something...
Shift tiles to the designated spots.
How fast is too fast?
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