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Credits & Info

Uploaded
Nov 17, 2012 | 5:04 PM EST

Author Comments

Menu: Click on the desired option

In-game: Highlight the text area just above where it says 'cannon rotation' and enter the degree rotation that you believe will point you towards the closest missile with your number keys.

When ready to fire click the 'fire' button or press spacebar

the increment at which the missiles come gets slightly smaller with every missile.

good luck!

Reviews


ARCANGNELL0ARCANGNELL0

Rated 5 / 5 stars November 18, 2012

8900....LOL you trolled me at 4900 but i managed to score some more points before getting raped from everywhre by misiles <,<
good game keep working on it it can become way better!



Enricos811Enricos811

Rated 3 / 5 stars November 18, 2012

I got to 5,900. :>

A few things irked me about the game. Firstly, after doing engineering in high school, thinking in radians (as opposed to degrees) was preferred. It'd be nice to have a mode which could allow doing that (while appending pi to every input). Not an absolute necessity. Just seems like a nice little touch for a game centered around angles.

Next, despite having gotten plenty of score, I never saw any new enemies. They just kept being the same little missile. Cute little missile, I might add, but it got a little boring after I got to about 3,000.

On the control side, I'd rather have the missile firing rate limited, but each fire will automatically highlight the box to input a new angle. Likewise, can the enter key also fire? It feels like I'm running but tripping over myself with each missile fired, and would definitely make speed more of an issue rather than input lag. Further, I had a notification I wanted to check, but was unable to because I couldn't find an apparent pause button. The input problems lose a star and a half by themselves for me, no offense.

Finally, until about 4,000 score, for me, the missiles spawned at roughly the same rate (seemingly about 1 every 5 seconds). Once it hit that point, the spawn rate seemed to multiply tenfold. At the end when I finally couldn't send enough lasers (from the input lag problem listed above), my system was lagging from how many missiles were being drawn on screen. At least 100, maybe 200.

On the upside though, the Game Over screen and the Main Menu are done beautifully. Could use maybe some graphical spice on the actual game and some animations, but otherwise, the interface for the game looks great! And besides maybe the spawn rate bug I seemed to hit above, the game worked flawlessly with no bugs for me.



N1nj4XN1nj4X

Rated 4.5 / 5 stars November 18, 2012

Interesting, very interesting. I really liked the idea of the game :3



ElephlyElephly

Rated 4 / 5 stars November 17, 2012

pretty good, a lot of thinking. but theres only a limited amount of enemies? and nothing happens after i get past all of them. i'm guessing this isnt the complete version?


svaerth responds:

you encountered an error, there should be an infinite amount of missiles. do you remember your score at the time this happened?