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Why Am I Dead

rated 4.06 / 5 stars
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Adventure - Other

Credits & Info

Nov 16, 2012 | 5:01 PM EST
  • Frontpaged November 22, 2012
  • Daily Feature November 18, 2012
  • Weekly 5th Place November 21, 2012

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Baby Steps, Young Cricket 5 Points Dying can be a very disorienting experience. Good thing there's a tutorial conversation!
This Body Will Do For Now 5 Points Find your first host and possess it.
I'm Surrounded By Idiots 10 Points Talk to every person in the hotel at least once, as anyone.
Identity Crisis 10 Points Possess everyone in the hotel at least once. Except for the guy on the toilet, he doesn't count.
Means and Motive 25 Points Narrow the list of suspects down to one. The end is near!
Well, That Went Nowhere 25 Points Talk to everyone in the hotel as Orvall.
The End 50 Points Sarah was right
The Real Detective in the Building Secret Medal: Unlock this medal to view its details!
The Beginning Secret Medal: Unlock this medal to view its details!

Author Comments

Why Am I Dead is a retro-style mystery game. You've recently been killed. Play as your disembodied ghost, take over control of other people in the hotel and investigate your own murder.

Use WASD to move around the hotel, press the space bar or Z to possess or de-possess people. Press E to open doors and interact with people. Use the arrow keys or W and S to select an answer if there are multiple options during a conversation.

UPDATE: 11/28 7:40 AM EST

Hey guys! Actually I've made updates to my game prior to today, but haven't edited the description. Fixed some bugs, including the problems Internet Explorer had with the preloader. Yay! I also implemented medals.

...And I also added some extra content! I had originally cut a lot of stuff out of the game, thinking no one would find it or care anyway. But the feedback I've gotten here motivated me to put some more work into the game, even if it's just a little. I want to give a huge, warm THANK YOU to everyone for your time and attention. :D

UPDATE: 11/18 7:25 PM EST
New version adds a link to a walkthrough in the pause menu, and fixes the unintentionally sadistic placement of the "Return to Main Menu" button.

Thanks to everyone for all of your feedback! I truly appreciate it. This is a really hectic weekend for me, so I've been struggling to react to your feedback as quickly as I'd like to. Thank you for your patience and support.

UPDATE: 11/17 7:30 PM EST
Uploaded a new version which fixes a bug with Morgan's dialogue and prevents the problem that some of you had with the final part of the game.



Rated 5 / 5 stars

Very fun game i loved the ending. The only problem is that i unlocked both medals but they're not working. I did what i was supposed to for both but they are still remain unlocked. and also the game got kind've glitchy when i was Ovrall. every time i went into a room other than the main hall way the rooms would be dark.


Rated 4 / 5 stars

Is it just me or is there no way to interact with objects in this version?
How can I get alternative endings without possessing Sarah?
Anyway, great game, some things I like better than the renewed version


Rated 5 / 5 stars


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Rated 4.5 / 5 stars

Wow... I'd never played a game quite like that before. I'm using my surroundings, but instead of clicking the environment and picking up objects, it's more like I'm picking up people. Even better, instead of duct-taping a fork to a screwdriver to create a lockpick or whatnot, I have to combine conversations to create new conversations. That's way cooler and more clever than countless room-exploration games I've played.

The heartbeat music was very understated. I dunno if that's noir, but it was enigmatic. I suppose an empty tone fits a mystery, especially seeing as the ending hit me out of nowhere.

I have no idea what the secret medals are, and there isn't much replay value seeing as I spammed every dialogue line I could find, but I'd say a mystery like this will deserve a closer look later. The first play was plenty to say: very cool game!

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Rated 5 / 5 stars

Fun. That all i can say.