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Why Am I Dead

rated 4.06 / 5 stars
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Adventure - Other

Credits & Info

Nov 16, 2012 | 5:01 PM EST
  • Frontpaged November 22, 2012
  • Daily Feature November 18, 2012
  • Weekly 5th Place November 21, 2012

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Baby Steps, Young Cricket 5 Points Dying can be a very disorienting experience. Good thing there's a tutorial conversation!
This Body Will Do For Now 5 Points Find your first host and possess it.
I'm Surrounded By Idiots 10 Points Talk to every person in the hotel at least once, as anyone.
Identity Crisis 10 Points Possess everyone in the hotel at least once. Except for the guy on the toilet, he doesn't count.
Means and Motive 25 Points Narrow the list of suspects down to one. The end is near!
Well, That Went Nowhere 25 Points Talk to everyone in the hotel as Orvall.
The End 50 Points Sarah was right
The Real Detective in the Building Secret Medal: Unlock this medal to view its details!
The Beginning Secret Medal: Unlock this medal to view its details!

Author Comments

Why Am I Dead is a retro-style mystery game. You've recently been killed. Play as your disembodied ghost, take over control of other people in the hotel and investigate your own murder.

Use WASD to move around the hotel, press the space bar or Z to possess or de-possess people. Press E to open doors and interact with people. Use the arrow keys or W and S to select an answer if there are multiple options during a conversation.

UPDATE: 11/28 7:40 AM EST

Hey guys! Actually I've made updates to my game prior to today, but haven't edited the description. Fixed some bugs, including the problems Internet Explorer had with the preloader. Yay! I also implemented medals.

...And I also added some extra content! I had originally cut a lot of stuff out of the game, thinking no one would find it or care anyway. But the feedback I've gotten here motivated me to put some more work into the game, even if it's just a little. I want to give a huge, warm THANK YOU to everyone for your time and attention. :D

UPDATE: 11/18 7:25 PM EST
New version adds a link to a walkthrough in the pause menu, and fixes the unintentionally sadistic placement of the "Return to Main Menu" button.

Thanks to everyone for all of your feedback! I truly appreciate it. This is a really hectic weekend for me, so I've been struggling to react to your feedback as quickly as I'd like to. Thank you for your patience and support.

UPDATE: 11/17 7:30 PM EST
Uploaded a new version which fixes a bug with Morgan's dialogue and prevents the problem that some of you had with the final part of the game.



Rated 3.5 / 5 stars

I loved how you could make the little girl pick on the guy in the toilet, good job on that. I thought some sounds and music was too powerful for this kinda game though. Like when you walked through door, that loud bass line was a bit too much, the music in the deceased room also that way. I enjoyed it though

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Rated 3.5 / 5 stars

okay fun detective game
unique concept using the ghost as protagonist
but here is a bug when i almost beat the game
when i asked questions about three people who seemed suspicious
and when i got to the geeky girl and she asked me to meet her in the dead hotel owner room
the game froze everything turned black but the door.
and now I might have to replay for the ending ;-;


Rated 3.5 / 5 stars

Really enjoyed this, but I couldn't finish because I kept getting characters stuck in the hallway. I had to watch a YouTube video to see the ending. Fix that, and this goes from a 3.5 to a 5.

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Rated 3.5 / 5 stars

The game is awesome, unfortunately the bug when leaving a character near door in a room makes the room permamently blocked is a major bug, and left me unable to finish the game after an hour of playing... And I can see an awful lot of people had their game broken by this.

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PeltastDesign responds:

That should be fixed now, sorry!


Rated 3.5 / 5 stars

I quite liked this game, but I can't rave about it the way some people have. Too much time was spent just going through all the dialogue options with each character, which I ultimately found impossible to keep track of and remember which combinations I'd already tried. Some characters and lines of enquiry went nowhere (missing jewellery?) and even after I resorted to reading the spoilers in the comments I STILL couldn't figure out which combinations to try in which order. In the end I completed it, but basically by accident rather than by deduction.

You could actually flesh this story out and make a longer, more involved game, but it would need to flow better somehow. Methodically going through all the combinations of characters is just a little bit boring; maybe if there were more than one way of unlocking each new bit of dialogue it wouldn't feel quite so repetitive.

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PeltastDesign responds:

I read your review around when it was posted but because I'm a perfectionist I take super long to reply to things sometimes. :\

I have to say that I completely agree with you. If I make a game like this in the future (and I very well may), one of the major design issues I'll be grappling with is how to make the progression of the game more intuitive, and to some extent more linear/guided, at least at the beginning, so that it isn't a matter of simply trying every combination.

Thanks for your feedback!