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Credits & Info

Nov 16, 2012 | 5:01 PM EST
  • Daily Feature November 18, 2012
  • Weekly 5th Place November 21, 2012

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Baby Steps, Young Cricket 5 Points Dying can be a very disorienting experience. Good thing there's a tutorial conversation!
This Body Will Do For Now 5 Points Find your first host and possess it.
I'm Surrounded By Idiots 10 Points Talk to every person in the hotel at least once, as anyone.
Identity Crisis 10 Points Possess everyone in the hotel at least once. Except for the guy on the toilet, he doesn't count.
Means and Motive 25 Points Narrow the list of suspects down to one. The end is near!
Well, That Went Nowhere 25 Points Talk to everyone in the hotel as Orvall.
The End 50 Points Sarah was right
The Real Detective in the Building Secret Medal: Unlock this medal to view its details!
The Beginning Secret Medal: Unlock this medal to view its details!

Author Comments

Why Am I Dead is a retro-style mystery game. You've recently been killed. Play as your disembodied ghost, take over control of other people in the hotel and investigate your own murder.

Use WASD to move around the hotel, press the space bar or Z to possess or de-possess people. Press E to open doors and interact with people. Use the arrow keys or W and S to select an answer if there are multiple options during a conversation.

UPDATE: 11/28 7:40 AM EST

Hey guys! Actually I've made updates to my game prior to today, but haven't edited the description. Fixed some bugs, including the problems Internet Explorer had with the preloader. Yay! I also implemented medals.

...And I also added some extra content! I had originally cut a lot of stuff out of the game, thinking no one would find it or care anyway. But the feedback I've gotten here motivated me to put some more work into the game, even if it's just a little. I want to give a huge, warm THANK YOU to everyone for your time and attention. :D

UPDATE: 11/18 7:25 PM EST
New version adds a link to a walkthrough in the pause menu, and fixes the unintentionally sadistic placement of the "Return to Main Menu" button.

Thanks to everyone for all of your feedback! I truly appreciate it. This is a really hectic weekend for me, so I've been struggling to react to your feedback as quickly as I'd like to. Thank you for your patience and support.

UPDATE: 11/17 7:30 PM EST
Uploaded a new version which fixes a bug with Morgan's dialogue and prevents the problem that some of you had with the final part of the game.



Rated 5 / 5 stars

Really good game O.o... The ending completely shocked me. Nice job!

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Rated 4 / 5 stars

Quick walkthrough:


When the game starts, you can only possess Cricket.
Talk to Randy as Cricket
Walking out of the murder scene, you see Ted.
Talk to Ted as Cricket : "Did anyone seem out of place last night?"
Possess Ted
Go up and enter the middle room, the W.C.
Talk to the Shitter as Ted.
Talk to Ted as Cricket : "What about the others here?"
Go up and enter the 2nd left room, you see Morgan and her daughter Iblis.
Posses Iblis
Go to the room to the right of Ted, you see Randy.
Talk to Randy as Iblis.
Possess Randy
Talk to Cricket as Randy : "Alright, so...listen, there's some shit I gotta tell you."
Go to the left most room, you see Rose.
Possess Rose
Talk to Morgan as Rose.
Talk to Morgan as Cricket :
-"Did you know the hotel owner?"
-"I find that hard to believe. You must have noticed something."
-"You said you noticed something, what was it?"
Posses Cricket.
Room to the right of the W.C, you see Lucille.
Talk to Lucille as Cricket; She wants to speak with you in private at the murder scene.
Go to the murder scene and talk to Lucille as Cricket.
(Again, the game does not let you possess Lucille here.)

Leave a person as soon as you enter the upper hall,
(Perferably, he should be left standing in the middle)
Possess another person from the lower hall.
Enter the upper hall, and you're now stuck.
The two person would not seperate, no matter which one you try to move.

Solid 3.5. I have to agree with DreadMore, the vibe of the conversation
seem to be hinting a hidden ending. If it's true, then this'd be a solid 4.
Anyway, a decent little game. Nice work!

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Rated 3 / 5 stars

It was pretty interesting, but maybe a bit too open-ended (but still also too short) for my tastes. Plus, if you hit the wrong button in the pause menu, you're taken back to the main menu with no option of continuing your game. It's a serious design flaw when one misclick erases all your progress.

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Rated 3.5 / 5 stars

I quite liked this game, but I can't rave about it the way some people have. Too much time was spent just going through all the dialogue options with each character, which I ultimately found impossible to keep track of and remember which combinations I'd already tried. Some characters and lines of enquiry went nowhere (missing jewellery?) and even after I resorted to reading the spoilers in the comments I STILL couldn't figure out which combinations to try in which order. In the end I completed it, but basically by accident rather than by deduction.

You could actually flesh this story out and make a longer, more involved game, but it would need to flow better somehow. Methodically going through all the combinations of characters is just a little bit boring; maybe if there were more than one way of unlocking each new bit of dialogue it wouldn't feel quite so repetitive.

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PeltastDesign responds:

I read your review around when it was posted but because I'm a perfectionist I take super long to reply to things sometimes. :\

I have to say that I completely agree with you. If I make a game like this in the future (and I very well may), one of the major design issues I'll be grappling with is how to make the progression of the game more intuitive, and to some extent more linear/guided, at least at the beginning, so that it isn't a matter of simply trying every combination.

Thanks for your feedback!


Rated 4.5 / 5 stars

Interesting story, nice gameplay, but one question, are there multiple endings to this game?

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PeltastDesign responds:

There were going to be, then there wasn't, and now there is. :P