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Credits & Info

Uploaded
Nov 16, 2012 | 5:01 PM EST
  • Daily Feature November 18, 2012
  • Weekly 5th Place November 21, 2012

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Medals

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Baby Steps, Young Cricket 5 Points Dying can be a very disorienting experience. Good thing there's a tutorial conversation!
This Body Will Do For Now 5 Points Find your first host and possess it.
I'm Surrounded By Idiots 10 Points Talk to every person in the hotel at least once, as anyone.
Identity Crisis 10 Points Possess everyone in the hotel at least once. Except for the guy on the toilet, he doesn't count.
Means and Motive 25 Points Narrow the list of suspects down to one. The end is near!
Well, That Went Nowhere 25 Points Talk to everyone in the hotel as Orvall.
The End 50 Points Sarah was right
The Real Detective in the Building Secret Medal: Unlock this medal to view its details!
The Beginning Secret Medal: Unlock this medal to view its details!

Author Comments

Why Am I Dead is a retro-style mystery game. You've recently been killed. Play as your disembodied ghost, take over control of other people in the hotel and investigate your own murder.

Use WASD to move around the hotel, press the space bar or Z to possess or de-possess people. Press E to open doors and interact with people. Use the arrow keys or W and S to select an answer if there are multiple options during a conversation.

UPDATE: 11/28 7:40 AM EST

Hey guys! Actually I've made updates to my game prior to today, but haven't edited the description. Fixed some bugs, including the problems Internet Explorer had with the preloader. Yay! I also implemented medals.

...And I also added some extra content! I had originally cut a lot of stuff out of the game, thinking no one would find it or care anyway. But the feedback I've gotten here motivated me to put some more work into the game, even if it's just a little. I want to give a huge, warm THANK YOU to everyone for your time and attention. :D

UPDATE: 11/18 7:25 PM EST
New version adds a link to a walkthrough in the pause menu, and fixes the unintentionally sadistic placement of the "Return to Main Menu" button.

Thanks to everyone for all of your feedback! I truly appreciate it. This is a really hectic weekend for me, so I've been struggling to react to your feedback as quickly as I'd like to. Thank you for your patience and support.

UPDATE: 11/17 7:30 PM EST
Uploaded a new version which fixes a bug with Morgan's dialogue and prevents the problem that some of you had with the final part of the game.

Reviews


Unbalanced531Unbalanced531

Rated 3 / 5 stars

It was pretty interesting, but maybe a bit too open-ended (but still also too short) for my tastes. Plus, if you hit the wrong button in the pause menu, you're taken back to the main menu with no option of continuing your game. It's a serious design flaw when one misclick erases all your progress.


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SpecialJellySpecialJelly

Rated 3.5 / 5 stars

I quite liked this game, but I can't rave about it the way some people have. Too much time was spent just going through all the dialogue options with each character, which I ultimately found impossible to keep track of and remember which combinations I'd already tried. Some characters and lines of enquiry went nowhere (missing jewellery?) and even after I resorted to reading the spoilers in the comments I STILL couldn't figure out which combinations to try in which order. In the end I completed it, but basically by accident rather than by deduction.

You could actually flesh this story out and make a longer, more involved game, but it would need to flow better somehow. Methodically going through all the combinations of characters is just a little bit boring; maybe if there were more than one way of unlocking each new bit of dialogue it wouldn't feel quite so repetitive.


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PeltastDesign responds:

I read your review around when it was posted but because I'm a perfectionist I take super long to reply to things sometimes. :\

I have to say that I completely agree with you. If I make a game like this in the future (and I very well may), one of the major design issues I'll be grappling with is how to make the progression of the game more intuitive, and to some extent more linear/guided, at least at the beginning, so that it isn't a matter of simply trying every combination.

Thanks for your feedback!


BoredLooneyBoredLooney

Rated 4.5 / 5 stars

Interesting story, nice gameplay, but one question, are there multiple endings to this game?


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PeltastDesign responds:

There were going to be, then there wasn't, and now there is. :P


jonisawesomejonisawesome

Rated 5 / 5 stars

Nice, the ending was for some reason expected for me.
*QUICK SPOILER*
Funny that Lucille, is the cop, and the pink haired guy is the business partner.


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blackubbingblackubbing

Rated 5 / 5 stars

Wow, just... wow :O...


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