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Credits & Info

Nov 16, 2012 | 5:01 PM EST
  • Daily Feature November 18, 2012
  • Weekly 5th Place November 21, 2012

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Baby Steps, Young Cricket 5 Points Dying can be a very disorienting experience. Good thing there's a tutorial conversation!
This Body Will Do For Now 5 Points Find your first host and possess it.
I'm Surrounded By Idiots 10 Points Talk to every person in the hotel at least once, as anyone.
Identity Crisis 10 Points Possess everyone in the hotel at least once. Except for the guy on the toilet, he doesn't count.
Means and Motive 25 Points Narrow the list of suspects down to one. The end is near!
Well, That Went Nowhere 25 Points Talk to everyone in the hotel as Orvall.
The End 50 Points Sarah was right
The Real Detective in the Building Secret Medal: Unlock this medal to view its details!
The Beginning Secret Medal: Unlock this medal to view its details!

Author Comments

Why Am I Dead is a retro-style mystery game. You've recently been killed. Play as your disembodied ghost, take over control of other people in the hotel and investigate your own murder.

Use WASD to move around the hotel, press the space bar or Z to possess or de-possess people. Press E to open doors and interact with people. Use the arrow keys or W and S to select an answer if there are multiple options during a conversation.

UPDATE: 11/28 7:40 AM EST

Hey guys! Actually I've made updates to my game prior to today, but haven't edited the description. Fixed some bugs, including the problems Internet Explorer had with the preloader. Yay! I also implemented medals.

...And I also added some extra content! I had originally cut a lot of stuff out of the game, thinking no one would find it or care anyway. But the feedback I've gotten here motivated me to put some more work into the game, even if it's just a little. I want to give a huge, warm THANK YOU to everyone for your time and attention. :D

UPDATE: 11/18 7:25 PM EST
New version adds a link to a walkthrough in the pause menu, and fixes the unintentionally sadistic placement of the "Return to Main Menu" button.

Thanks to everyone for all of your feedback! I truly appreciate it. This is a really hectic weekend for me, so I've been struggling to react to your feedback as quickly as I'd like to. Thank you for your patience and support.

UPDATE: 11/17 7:30 PM EST
Uploaded a new version which fixes a bug with Morgan's dialogue and prevents the problem that some of you had with the final part of the game.



Rated 0.5 / 5 stars

arghh! i can't solve this crap.....also it makes me bored.......don't you think?


Rated 3.5 / 5 stars

Loved the music and and the sound in general; really simple way of creating an atmosphere. Was the set up a Key Largo reference? If so, I approve.

Thought the dialogue and the characters were good too. Everyone had intriguing back stories (except maybe the flasher dude) and there were no blatant red herrings.

Otherwise, most of my gripes are much the same as everyone else's, so I won't bother repeating them, but yeah, the twist ending did feel a bit cheap. Distancing the player from the character who (for the most part) they've been controlling does create surprise but isn't particularly satisfying.

I only write this review because I thought the game had real potential and only needed little tweaks to get up into that 4*-5* band.

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Rated 2.5 / 5 stars

I don't know if anyone else felt a little dissapointed but I sure as hell did... The mechanics were cool, it was a nice twist to your average crime solving game. But it didn't make much sense at all if you ask me..
First of all, you're the ghost and your possessing people, how do you not have some kind of link to your old self? How do you not know what happened and that the one who shot you is speaking to you? How do you not know who your partner is?
**Spoiler alert**
Second, the crime never got explained, was the hotel owner involved in human trafficking, drug trafficking, stolen goods, or some kind of satanic ritual?
Third, after speaking with lucille after you find out her alibi didn't match up I knew it was her because her story sucked, and I assumed your final twist was the real evil doer being the guy you first possess.

All in all, the game was different, definitely original, but it was very well plotted out, I hope you take these things in consideration if you plan to make a sequel.

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Rated 4.5 / 5 stars

Very good game with interesting mechanics.
Unexpected ending as well.
Just one thing bothered me is that the original plot is that we're the ghost, looking for an answer.
But as the game progresses, the red haired guy becomes more or less the protagonist.
In the end, we have no clue whatsoever on what is the spirit thinking about all this.
At e certain moment I thought you had added something about this
( SPOILERS : when I had begun to discover some things interrogating the blonde, as I possessed the girl with glasses I could ask things she wasn't supposed to know. I thought it was the spirit's doing, as he's supposed to possess people. But in the end I discovered it was normal that she knew some things. So even if the ghost is possessing people, he doesn't have his own personnality and doesn't impact the dialogues. I just found this a littl ebit countradictory with the title of the game. I hope all this was understundable, my english is not flawless ^^ )
So that's why 4.5/5.

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Rated 3.5 / 5 stars

okay fun detective game
unique concept using the ghost as protagonist
but here is a bug when i almost beat the game
when i asked questions about three people who seemed suspicious
and when i got to the geeky girl and she asked me to meet her in the dead hotel owner room
the game froze everything turned black but the door.
and now I might have to replay for the ending ;-;