Ultimate Gear War
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Why Am I Dead is a retro-style mystery game. You've recently been killed. Play as your disembodied ghost, take over control of other people in the hotel and investigate your own murder.
Use WASD to move around the hotel, press the space bar or Z to possess or de-possess people. Press E to open doors and interact with people. Use the arrow keys or W and S to select an answer if there are multiple options during a conversation.
UPDATE: 11/28 7:40 AM EST
Hey guys! Actually I've made updates to my game prior to today, but haven't edited the description. Fixed some bugs, including the problems Internet Explorer had with the preloader. Yay! I also implemented medals.
...And I also added some extra content! I had originally cut a lot of stuff out of the game, thinking no one would find it or care anyway. But the feedback I've gotten here motivated me to put some more work into the game, even if it's just a little. I want to give a huge, warm THANK YOU to everyone for your time and attention. :D
UPDATE: 11/18 7:25 PM EST
New version adds a link to a walkthrough in the pause menu, and fixes the unintentionally sadistic placement of the "Return to Main Menu" button.
Thanks to everyone for all of your feedback! I truly appreciate it. This is a really hectic weekend for me, so I've been struggling to react to your feedback as quickly as I'd like to. Thank you for your patience and support.
UPDATE: 11/17 7:30 PM EST
Uploaded a new version which fixes a bug with Morgan's dialogue and prevents the problem that some of you had with the final part of the game.
Reviews
Rated 5 / 5 stars November 23, 2012
I loved that twist at the end! The game was pretty good and not too hard either. It actually kept my attention till the end, which for me, is something hard to get. ;D
Rated 4 / 5 stars November 23, 2012
Don't have the patience for these games. Good so far, love the earthbound style artwork.
Rated 4 / 5 stars November 23, 2012
Very intriguing game - a joyful twist to the classic "who's the killer?" mystery games.
I appreciated the original play style - it's like a supernatural mystery where the player has the overall control. The humor was a relieving contrast to the overall grim mood of the story. The 2 controls and arrow keys were simple enough - yet all you needed in terms of proper gameplay. However, the niftiest feature of this game came from the fact that the people you possess have different relationships with other people, almost as if you were plunged into a realistic world where discussions aren't so dry and you look at it from an omniscient perspective. I admire the hard work you have done to accomplish this perspective.
Now some issues with the game:
1) As some reviewers have pointed out, it may seem tedious at times to go through many combinations of possessions and conversations in order to advance through the plot. Luckily, I wasn't too bored since the conversations themselves were interesting and provided multiple backstories and red herrings to the mystery. Although, it would help if there was a clear concise path to assess people and figure out the killer.
2) This game has the original gimmick of possessing people in order to figure out who killed you. However, I am confused as to how this actually works: Any character you possess will ultimately act the same, behave similarly with other characters, and will not recognize that he/she was possessed or notice that they are in a different place. This leads to the question "Are you even possessing these people - or are you just hopping from one body to the other and observing the conversations they have?" It seems like all the control you have is moving a person to another place, where they would eventually go anyway. Logically, if you are possessing people, you should have ultimate control over their actions and speech, perhaps even their memory. If you are possessing these people, then it seems like you are changing their personality and motives as well, considering when you leave their body for another host, they still want to do the same things you wanted them to do possessed.
3) SPOILER - In the finale, it turns out Cricket has been scheming this whole time to find out who killed his business partner. So wait...that wasn't me? The hotel owner? Even though I possessed Cricket, he was going to do the same thing anyway? The whole concept of ghost possession would have been more neat had it made a little more sense.
4) It would be a huge improvement to this game had there been more areas you could uncover and characters you could interact with. The game was good, but it felt like I was congested in the same old halls for a long period of time. Also, try to add other elements to this game which you can interact with instead of consulting another character. The dialogue is okay but it becomes very heavy at times until the next thing you know all you end up doing is reading text throughout the majority of the game.
I hope these problems don't deter you from making a possible sequel to this game, where more plot is explored and expanded on. By the way, the twist was unexpected and refreshing, good job on that!
Rated 5 / 5 stars November 23, 2012
add slender and more blood and make this horror!!
Rated 4.5 / 5 stars November 23, 2012
Really cool, actually. I like the game's feel, but i admit i went through it simply by taking over everyone once and talking to each other character, switching back only when somebody said "i want to talk to you/him" etc. Of course the solution was different then expected. Great game.