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Credits & Info

Nov 14, 2012 | 8:12 PM EST

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Author Comments

Mutant aliens, guns, gore and dub step! What more could you ask for in this frantic, platform arena, combat game. Vicious aliens are boarding your ship. Hyper jump is your only chance to escape. Fend off the mutants with a variety of weapons while you fuel the ship's reactor core. Can you survive the alien assault though 5 Sci-Fi inspired levels? Yes? Then test your mettle in survival mode and compete with the world to see just how long you can survive.


Setup 1:
Move: Left & Right Arrow
Jump: X or Up Arrow
Shoot: C
Gun Dispenser: Down Arrow

Setup 2:
Move: A & D
Jump: K or W
Shoot: J
Gun Dispenser: S

NOTE: Rather then clog up the comments with my thank you's, just wanted to say one big thank you to everyone who likes the game and left a positive review. Cheers!



Rated 0 / 5 stars November 17, 2012

Boring. The creator of this game must play and see what a mess he made. Once the robot is hit, the weapon disappears?! The longer you don't hit a monster, the more powerful they get?! Beat that to me, some enemies can fly and I had to jump and attack. What a waste of ammo! Plus, the design makes the level easier to beat, but this may give difficulty. It is REALLY very frustrating. :(

P.S. As I get hit, I lose my weapons and I jump up to get a weapon. But the orange monster pounced on me and I lost!


Rated 0 / 5 stars November 17, 2012

You really should re-do this game. It's really lame when you make it this hard. Did you even try to play it after you've done it? This is insulting.


Rated 5 / 5 stars November 17, 2012

I love this game! Favorited as well. I love the challenge and i love the idea that in this game the weapon also serves as armor. It gets frustrating at times, but it adds to the ambience perfectly.I Liked the diversity of the weapons, bazooka, double uzi, sniper,mines. My only problem is that there should be more levels! Hahaha loved the game man, good job!

Perhaps in the sequel, you'll allow the monsters to upgrade to level 3?

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Rated 0.5 / 5 stars November 17, 2012

I sorta agree with Istentelen. well really, it's hard to move him and I lost my gun 14 times on the first round. the main problem is that they evolve. if like you evolve to some total bad ass in the game, that would of been very very helpful. To many jump like they're high on drugs and they corner you too easily. I was hit with an army of those jumpy things and crab-looking creatures while their level 2! if it took as long as they evolve as the gun machine reload would of been helpful too. over all, I did beat the game and the same was very boring! same guns over and over. in total of guns is like 2 or 3. I got the bombs like 19 times yet I die because of the shell bastards! over all rating : .5/10


Rated 2.5 / 5 stars November 16, 2012

Sorry, but this just isn't very fair of a game. I definitely like the premise, but the rules are too inconsistent to make it very enjoyable. For example, the enemies initially seem to be going on a pattern, but in reality they seem to PERFECTLY drop down the moment you cross under their path, and they fall so quick they will knock your weapon away. It's the same for when most enemies are jumping and you try to time your jump over them down to a lower platform; they suddenly break out of their pattern to perfectly intersect and rob you of your weapon. No amount of baiting can overcome this, I've tried.

The player's jump and momentum also comes as a disadvantage. In fact, I question why you made the guy so speedy to begin with, since the levels are not that large so problems stemming from too much backtracking would not be an issue. The level of inertia and velocity you pick up is too much and simply inconvenient in this sort of game, we aren't playing Sonic here are we? Even so, not even Sonic picks up speed as quickly as this guy does; combined w/ the erratic speed of some enemies and their sudden shifting patterns mentioned above, and it just becomes artificially cruel. As for the jumping, it's more like a bunny or grasshopper, not a very good fit for this sort of platformer

Another issue is the speed of the gun dispenser...with all the stuff mentioned above, it's just too slow to recharge. And surviving without a weapon is almost impossible b/c of the issues I mentioned earlier, not to mention the possibility of jumping over enemies is negated by the low ceiling clearance of some parts of the stages. There's literally no way to position your jump so when your head hits the ceiling the arc of the drop won't land you on an enemy. Even if it doesn't come down to that, it seems the collision detection is very big on the player, so a slight misstep pixels into the wrong way (very easy to do) will result in death. Very frustrating.

This game is aesthetically great and the music (not a big dubstep fan, but I don't really HATE it either) and sound effects are polished. The hyperwarp idea is also neat. Unfortunately this game is just riddled with design issues that create artificial difficulty on the player. Don't try to fix it w/ checkpoints or other band-aids of the sort; just take my advice and the successor will definitely live up to the unfulfilled promises this one has. But until then, I can only give you two and a half stars out of five. Try smarter next time.