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The Hero's Journey

rated 3.12 / 5 stars
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Adventure - RPG

Credits & Info

Nov 14, 2012 | 6:16 PM EST

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Author Comments

Go out into the wild and do the thing that heroes do best: defeat random monsters without reason or provocation!

The Hero's Journey is a satirical take on the "fantasy as a mass-murder simulator" genre. It was made in 48 hours for a game jam with the theme of procedural generation, featuring random maps, loot and lore.



Rated 3.5 / 5 stars

i thought this game was okay but how do u win or lose? i got to a dark screen and wasnt able to do anything else

jacobalbano responds:

The only way to win is to stop playing. ;) It's a bit of an art game in that way. As for losing, if you pick up the rope at the beginning you can hang yourself on a tree after you get fully depressed, or just walk into lava or deep water.


Rated 1 / 5 stars

This is pretty bad maybe you should spend some time actually working on it

Difficulty 1
Gameplay 1
Graphics 1


Rated 4 / 5 stars

Pretty nice, but uhm... how do you equip stuff?

jacobalbano responds:

Equipment is automatically equipped as you pick it up, and it modifies your strength and health stats. Incidentally, your wisdom stat goes down as you kill more monsters. ;)


Rated 3 / 5 stars

Fun game man! A change of perspective, i really liked this, what i think to be a very innovative idea! Gave me a couple of laughs! Also appreciate the Monty Python reference, haha.

The only problem i had was that i ended up reading the same note several, several times.

Is the proper ending the ending in which you hang to death by standing on a tree? Doing this gets you to the same screen if you had killed yourself using lava or water.

jacobalbano responds:

The notes are randomly generated from a series of possible content chunks, and there aren't a whole lot of different ones, so it makes sense that you got repeats. I would have liked to add more variety or a way to make sure there was less repetition, but we only had 48 hours to get the whole thing done.

Thanks for the feedback!


Rated 1 / 5 stars

Interesting concept, but lousy execution. If the creature actually did something then this could be fun. They don't have to even fight they could simply get the f*ck out of there when stabbed. Give the hero a reason a goal, even if it is only kill all monsters. The character is a blank slate which I have no effect on...try giving the player the ability to customize the character over apply the armor and weapons picked up; at least to make up for the shitty writing and game play. Also if it was funny in Monty Python, leave it in Monty ass.