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Uploaded
Nov 14, 2012 | 6:16 PM EST

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Author Comments

Go out into the wild and do the thing that heroes do best: defeat random monsters without reason or provocation!

The Hero's Journey is a satirical take on the "fantasy as a mass-murder simulator" genre. It was made in 48 hours for a game jam with the theme of procedural generation, featuring random maps, loot and lore.

Reviews


FurubaFan22FurubaFan22

Rated 3.5 / 5 stars November 15, 2012

i thought this game was okay but how do u win or lose? i got to a dark screen and wasnt able to do anything else


jacobalbano responds:

The only way to win is to stop playing. ;) It's a bit of an art game in that way. As for losing, if you pick up the rope at the beginning you can hang yourself on a tree after you get fully depressed, or just walk into lava or deep water.


Dillan15Dillan15

Rated 1 / 5 stars November 15, 2012

This is pretty bad maybe you should spend some time actually working on it

Difficulty 1
Gameplay 1
Graphics 1
SFX 1



MadnessJunkyMadnessJunky

Rated 4 / 5 stars November 15, 2012

Pretty nice, but uhm... how do you equip stuff?


jacobalbano responds:

Equipment is automatically equipped as you pick it up, and it modifies your strength and health stats. Incidentally, your wisdom stat goes down as you kill more monsters. ;)


Revenant6Revenant6

Rated 3 / 5 stars November 15, 2012

Fun game man! A change of perspective, i really liked this, what i think to be a very innovative idea! Gave me a couple of laughs! Also appreciate the Monty Python reference, haha.

The only problem i had was that i ended up reading the same note several, several times.

Is the proper ending the ending in which you hang to death by standing on a tree? Doing this gets you to the same screen if you had killed yourself using lava or water.


jacobalbano responds:

The notes are randomly generated from a series of possible content chunks, and there aren't a whole lot of different ones, so it makes sense that you got repeats. I would have liked to add more variety or a way to make sure there was less repetition, but we only had 48 hours to get the whole thing done.

Thanks for the feedback!


TheNoGoodnickTheNoGoodnick

Rated 1 / 5 stars November 15, 2012

Interesting concept, but lousy execution. If the creature actually did something then this could be fun. They don't have to even fight they could simply get the f*ck out of there when stabbed. Give the hero a reason a goal, even if it is only kill all monsters. The character is a blank slate which I have no effect on...try giving the player the ability to customize the character over apply the armor and weapons picked up; at least to make up for the shitty writing and game play. Also if it was funny in Monty Python, leave it in Monty Python....you ass.