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Credits & Info

Uploaded
Nov 14, 2012 | 3:59 PM EST
  • Daily 2nd Place November 15, 2012

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Author Comments

Journey into the forgotten land of Avericia armed only with the ability to summon the spirits of three ancient warriors - each with their own unique combat skills. Think fast and set up your defenses, because your foes are relentless!

Complete the story campaign to unlock Hard Mode and additional Challenge Rooms!

Find Soulcaster II and other great games at www.magicaltimebean.com

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DEFAULT CONTROLS:

Click to move (or arrow keys)
Q, W, and E - Summon allies
R - Recall summon
Spacebar - use a Scroll of Ruin
Enter - Select menu items, advance text
ESC - Cancel / Pause

Controls can be changed from the settings menu!

Chrome users: Use your Xbox 360 controller! (press a button on it for browser to detect properly)

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UPDATE NOTES:

Beta v10:
Added workarounds for some Firefox bugs
Performance improvements

Beta v9:
Fix the main menu so mouse clicks only select items if the mouse is over them
Add a warning about a particular unsupported browser

Beta v8:
Add a warning about full browser storage, because it's impossible to prevent it from crashing the game.

Beta v7:
Fix high score tracking for campaign and challenge rooms
Fix Enum __TypeId__ crash in unusual web browsers

Beta v6:
Framerate improvements for busy stages like stage 15

Beta v5:
Add a hack so that players don't need to clear their browser cache.

Beta v4:
Add an update notice for players on old/unsupported browsers so they aren't confused when the game doesn't work.

Beta v3:
Work around bug in Safari 6 so the game will work.
Fix layout of end-game stats screen.

Beta v2:
Fix bug that could cause black screen when completing story campaign
Fix text in textboxes running off right edge

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NOTES:

Soulcaster was built in XNA and originally appeared on Xbox Live Indie Games. It has been ported to PC (along with its sequel), and this HTML5 version is its latest incarnation, made possible with Kevin Gadd's JSIL technology.

This is kind of an experiment, offering the full game on Newgrounds for free--we're not sure what impact this will have on retail sales or what kind of ad revenue we'll get, but I'm excited to bring this game to a wider audience.

Drop me a line to let me know what you think!

- Ian (MagicalTimeBean)

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HAVING TROUBLE?

We recommend using the latest version of Mozilla Firefox or Google Chrome to play, but a modern version of any web browser should work.

If the game is stuttering or lagging please ensure you have at least Firefox 16 or are running Google Chrome.

Known browser issues:
Internet Explorer 10 has a bug that makes text scroll off the screen.
Sound and music may not work in Safari.
If you run into issues in either of the above browsers, please try a different one. We apologize for the inconvenience!

If keyboard input isn't working, try clicking on the game window.

The game does not currently support touchscreens, so if you're on a phone or tablet, we apologize.

If the game fails to load or crashes, please click 'Show Log' and copy the text out of the log so that we can fix the crash. We really appreciate it.

Have fun!

Reviews


Farmer10Farmer10

Rated 5 / 5 stars September 7, 2013

This was fun. I liked the combination of game types you used. Some of my favorite moments were when I'm being swarmed and beat them by running and gunning.



flameswyflameswy

Rated 5 / 5 stars November 14, 2012

Tremendously done, my only gripe would be the keyboard layout. I'm really not much of a pc gamer, and using control and flipping between hero's with shift or such would have been nice. Actually, that sounds terrible to. Not sure how I would improve the controls for summoning, but I wasn't a fan. Maybe something with the mouse?

One thing I would like to mention is that you absolutely nailed both pacing and difficulty curve, they are spot on.


People find this review helpful!
MagicalTimeBean responds:

I tested a few different methods for summoning, including a cycling system like you described. The dedicated single buttons work best in the long term for fast-paced playing, the only downside being you have to memorize them which can take a while.

In a future Soulcaster game I think that having the HUD show which buttons are mapped to which souls would help with this.


MrOssisMrOssis

Rated 5 / 5 stars November 15, 2012

Fun idea, i've really enjoyed this game.

Thank you, developers, for the effort you've put into this game.


People find this review helpful!
MagicalTimeBean responds:

Thanks for your review and feedback! Glad you are enjoying it!


EridiumEridium

Rated 5 / 5 stars November 25, 2012

Very unique. Loved every aspect of this game.

Brings back memories of games like chrono trigger n' shit.


People find this review helpful!
MagicalTimeBean responds:

Those 16-bit Square games were a huge inspiration to me for both music and graphics.


posnikposnik

Rated 5 / 5 stars November 27, 2012

Your game concept is very nice man, the blend between genres was executed very nicely, plus you've added an awesome twist by making us players travel forward in a very smooth progression.

I've even felt 'kind of sorry' when I left my companions at the end, which you made simply and charming.

Nice game man!


People find this review helpful!