Be a Supporter!

Credits & Info

Nov 14, 2012 | 3:59 PM EST
  • Daily 2nd Place November 15, 2012

Related Stuff

If you liked this, check these out!

Author Comments

Journey into the forgotten land of Avericia armed only with the ability to summon the spirits of three ancient warriors - each with their own unique combat skills. Think fast and set up your defenses, because your foes are relentless!

Complete the story campaign to unlock Hard Mode and additional Challenge Rooms!

Find Soulcaster II and other great games at


Click to move (or arrow keys)
Q, W, and E - Summon allies
R - Recall summon
Spacebar - use a Scroll of Ruin
Enter - Select menu items, advance text
ESC - Cancel / Pause

Controls can be changed from the settings menu!

Chrome users: Use your Xbox 360 controller! (press a button on it for browser to detect properly)


Beta v10:
Added workarounds for some Firefox bugs
Performance improvements

Beta v9:
Fix the main menu so mouse clicks only select items if the mouse is over them
Add a warning about a particular unsupported browser

Beta v8:
Add a warning about full browser storage, because it's impossible to prevent it from crashing the game.

Beta v7:
Fix high score tracking for campaign and challenge rooms
Fix Enum __TypeId__ crash in unusual web browsers

Beta v6:
Framerate improvements for busy stages like stage 15

Beta v5:
Add a hack so that players don't need to clear their browser cache.

Beta v4:
Add an update notice for players on old/unsupported browsers so they aren't confused when the game doesn't work.

Beta v3:
Work around bug in Safari 6 so the game will work.
Fix layout of end-game stats screen.

Beta v2:
Fix bug that could cause black screen when completing story campaign
Fix text in textboxes running off right edge


Soulcaster was built in XNA and originally appeared on Xbox Live Indie Games. It has been ported to PC (along with its sequel), and this HTML5 version is its latest incarnation, made possible with Kevin Gadd's JSIL technology.

This is kind of an experiment, offering the full game on Newgrounds for free--we're not sure what impact this will have on retail sales or what kind of ad revenue we'll get, but I'm excited to bring this game to a wider audience.

Drop me a line to let me know what you think!

- Ian (MagicalTimeBean)


We recommend using the latest version of Mozilla Firefox or Google Chrome to play, but a modern version of any web browser should work.

If the game is stuttering or lagging please ensure you have at least Firefox 16 or are running Google Chrome.

Known browser issues:
Internet Explorer 10 has a bug that makes text scroll off the screen.
Sound and music may not work in Safari.
If you run into issues in either of the above browsers, please try a different one. We apologize for the inconvenience!

If keyboard input isn't working, try clicking on the game window.

The game does not currently support touchscreens, so if you're on a phone or tablet, we apologize.

If the game fails to load or crashes, please click 'Show Log' and copy the text out of the log so that we can fix the crash. We really appreciate it.

Have fun!



Rated 2 / 5 stars November 24, 2012

Has potential but the fact you can't recall spefici summons makes the game too diffuclt to play.

People find this review helpful!
MagicalTimeBean responds:

Once you learn some good formations, you won't need specific unsummon to survive. For example, try putting Aeox just inside a doorway to the side, instead of blocking the doorway. Only one mob will come through at once, but you can set up archers or bombers to attack from inside the room.


Rated 5 / 5 stars November 24, 2012

Great! :D There goes my homework.

People find this review helpful!


Rated 5 / 5 stars November 24, 2012



Rated 0 / 5 stars November 23, 2012

@LightRiku: This game has been made with HTML5 (not Flash), That's another reason why it crashed your browser. HTML5 sucks when it comes to gaming. You need the latest browser version and even then it might crash it.:(


Rated 5 / 5 stars November 23, 2012

It's a very original concept to be sure. I had some issues with lagging despite having the most up to date version of Firefox. Several times I had to force quit out of Firefox completely because the entire browser froze while I was scrolling through text in the first rest area where you talk to your summons. That was really weird, I've never seen a flash game freeze the whole browser, just crash flash. That said, it was a good enough game that I kept trying till it didn't freeze, and didn't have the problem again. Music was really nice though the lagging certainly made it less enjoyable at times. The lag never made it unplayable, save for the weird text scrolling glitch, and aside from the music stuttering I'd barely have noticed it. When I say the music stuttered though, I mean it ALWAYS stuttered. The lag was present even in the main menu. Oh well, like I said, the game was never unplayable, though the music did sometimes completely stop in the really busy stages.

Lagging aside, the game was great. I've never played a tower defense game like it before. I do wish I'd been able to upgrade the souls completely. There isn't enough gold in the game to do that. It would have been nice if hard mode had been like a new game + mode where everything carries over to the beginning. Though that would take away from the satisfaction of watching your souls get more and more powerful. Perhaps if you'd made it so that whenever picked up a scroll or potion you couldn't carry it automatically sold it for a bit of gold, it would be possible to upgrade completely if you played well enough. It would give the added incentive to try to play so as to truly only use scrolls in an emergency and play carefully so as to save as many potions as possible, which might add a bit of replay value to try to see how much you could upgrade them, especially if there were upgrades only available once you'd upgraded a soul completely. Just a thought.

Well I like the game, so I really hope your experiment on Newgrounds goes well and has a good effect on revenue. It'd be a shame if it doesn't work well and you don't do this in the future. I'll say this much, I never would have played this game had it not been on Newgrounds for free. Having played it now, I'd honestly be interested in seeing its sequel. Good luck, I'll keep an eye out for games from you guys in the future.

People find this review helpful!
MagicalTimeBean responds:

Interesting suggestion on getting gold for extra scrolls and potions. I'll think about doing something like that for Soulcaster III when I work on it next year. I do want to add more meta strategies, like trying to stay at max health, or avoiding using scrolls.
If you pick up Soulcaster II from my site, please let me know what you think!