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Score:
rated 4.03 / 5 stars
Views:
121,513 Views
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Genre:
Action - Other
Tags:
adventure
fantasy
tower-defense
dungeon-crawler

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Credits & Info

Uploaded
Nov 14, 2012 | 3:59 PM EST
File Info
Game
4 kb
  • Daily 2nd Place November 15, 2012

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Author Comments

Journey into the forgotten land of Avericia armed only with the ability to summon the spirits of three ancient warriors - each with their own unique combat skills. Think fast and set up your defenses, because your foes are relentless!

Complete the story campaign to unlock Hard Mode and additional Challenge Rooms!

Find Soulcaster II and other great games at www.magicaltimebean.com

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DEFAULT CONTROLS:

Click to move (or arrow keys)
Q, W, and E - Summon allies
R - Recall summon
Spacebar - use a Scroll of Ruin
Enter - Select menu items, advance text
ESC - Cancel / Pause

Controls can be changed from the settings menu!

Chrome users: Use your Xbox 360 controller! (press a button on it for browser to detect properly)

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UPDATE NOTES:

Beta v10:
Added workarounds for some Firefox bugs
Performance improvements

Beta v9:
Fix the main menu so mouse clicks only select items if the mouse is over them
Add a warning about a particular unsupported browser

Beta v8:
Add a warning about full browser storage, because it's impossible to prevent it from crashing the game.

Beta v7:
Fix high score tracking for campaign and challenge rooms
Fix Enum __TypeId__ crash in unusual web browsers

Beta v6:
Framerate improvements for busy stages like stage 15

Beta v5:
Add a hack so that players don't need to clear their browser cache.

Beta v4:
Add an update notice for players on old/unsupported browsers so they aren't confused when the game doesn't work.

Beta v3:
Work around bug in Safari 6 so the game will work.
Fix layout of end-game stats screen.

Beta v2:
Fix bug that could cause black screen when completing story campaign
Fix text in textboxes running off right edge

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NOTES:

Soulcaster was built in XNA and originally appeared on Xbox Live Indie Games. It has been ported to PC (along with its sequel), and this HTML5 version is its latest incarnation, made possible with Kevin Gadd's JSIL technology.

This is kind of an experiment, offering the full game on Newgrounds for free--we're not sure what impact this will have on retail sales or what kind of ad revenue we'll get, but I'm excited to bring this game to a wider audience.

Drop me a line to let me know what you think!

- Ian (MagicalTimeBean)

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HAVING TROUBLE?

We recommend using the latest version of Mozilla Firefox or Google Chrome to play, but a modern version of any web browser should work.

If the game is stuttering or lagging please ensure you have at least Firefox 16 or are running Google Chrome.

Known browser issues:
Internet Explorer 10 has a bug that makes text scroll off the screen.
Sound and music may not work in Safari.
If you run into issues in either of the above browsers, please try a different one. We apologize for the inconvenience!

If keyboard input isn't working, try clicking on the game window.

The game does not currently support touchscreens, so if you're on a phone or tablet, we apologize.

If the game fails to load or crashes, please click 'Show Log' and copy the text out of the log so that we can fix the crash. We really appreciate it.

Have fun!

Reviews


Furious-AntFurious-Ant

Rated 0 / 5 stars November 23, 2012

@LightRiku: This game has been made with HTML5 (not Flash), That's another reason why it crashed your browser. HTML5 sucks when it comes to gaming. You need the latest browser version and even then it might crash it.:(



LightRikuLightRiku

Rated 5 / 5 stars November 23, 2012

It's a very original concept to be sure. I had some issues with lagging despite having the most up to date version of Firefox. Several times I had to force quit out of Firefox completely because the entire browser froze while I was scrolling through text in the first rest area where you talk to your summons. That was really weird, I've never seen a flash game freeze the whole browser, just crash flash. That said, it was a good enough game that I kept trying till it didn't freeze, and didn't have the problem again. Music was really nice though the lagging certainly made it less enjoyable at times. The lag never made it unplayable, save for the weird text scrolling glitch, and aside from the music stuttering I'd barely have noticed it. When I say the music stuttered though, I mean it ALWAYS stuttered. The lag was present even in the main menu. Oh well, like I said, the game was never unplayable, though the music did sometimes completely stop in the really busy stages.

Lagging aside, the game was great. I've never played a tower defense game like it before. I do wish I'd been able to upgrade the souls completely. There isn't enough gold in the game to do that. It would have been nice if hard mode had been like a new game + mode where everything carries over to the beginning. Though that would take away from the satisfaction of watching your souls get more and more powerful. Perhaps if you'd made it so that whenever picked up a scroll or potion you couldn't carry it automatically sold it for a bit of gold, it would be possible to upgrade completely if you played well enough. It would give the added incentive to try to play so as to truly only use scrolls in an emergency and play carefully so as to save as many potions as possible, which might add a bit of replay value to try to see how much you could upgrade them, especially if there were upgrades only available once you'd upgraded a soul completely. Just a thought.

Well I like the game, so I really hope your experiment on Newgrounds goes well and has a good effect on revenue. It'd be a shame if it doesn't work well and you don't do this in the future. I'll say this much, I never would have played this game had it not been on Newgrounds for free. Having played it now, I'd honestly be interested in seeing its sequel. Good luck, I'll keep an eye out for games from you guys in the future.


People find this review helpful!
MagicalTimeBean responds:

Interesting suggestion on getting gold for extra scrolls and potions. I'll think about doing something like that for Soulcaster III when I work on it next year. I do want to add more meta strategies, like trying to stay at max health, or avoiding using scrolls.
If you pick up Soulcaster II from my site, please let me know what you think!


Seven45Seven45

Rated 4.5 / 5 stars November 22, 2012

Original Concept and I can keep playing it! Brilliant crossover between an RPG and a strategy game!
Keep up the good work!


People find this review helpful!
MagicalTimeBean responds:

Thank you for the praise! Glad you are enjoying it!


NejustinasNejustinas

Rated 5 / 5 stars November 22, 2012

Seems a really good game, but the strategy part needs to be more strategic! As some one stated i would like to see where monster spawn so i can prepare for it and not panic. Also the monsters are quite fast and they come to me before i can set up my defense.

The movement sometimes seems jerky and the character has some problems when walking though enemies.

Would love if you improved those parts but the game itself is good though i haven't yet finished it.


People find this review helpful!
MagicalTimeBean responds:

Thanks for your suggestions--adding some more enemy telegraphing will allow for more strategies and less running around spamming. It's definitely a goal for the next Soulcaster game.


stewievaderstewievader

Rated 3.5 / 5 stars November 21, 2012

i realize that this is a beta, but the resources used by this game are way to high...especially something with pixelated graphics.

i can run all flash games on newgrounds(most on med/high), but this one i have problems with. altho the video seems just fine, the audio will stutter and the cpu is hogged to the point where i cant have anything else running.

yes i have the latest firefox,version 17 to be exact.
also,no idea how to contact you about the problem :P


People find this review helpful!
MagicalTimeBean responds:

You can send me a PM or use the contact form on my website (www.magicaltimebean.com/contact). 80% of the assets are the music, as you can guess the graphics are hardly anything. HTML5 is definitely more of a CPU hog than Flash, but with time I think more and more systems will be able to run it, and browsers will improve their performance.