Strike Force Heroes 2
The explosive sequel to the hit game Strike Force Heroes!
3.92 / 5.00 7,748 ViewsObsolescence
Defeat the enormous mechanical beasts--and become one of them.
4.00 / 5.00 40,464 ViewsJourney into the forgotten land of Avericia armed only with the ability to summon the spirits of three ancient warriors - each with their own unique combat skills. Think fast and set up your defenses, because your foes are relentless!
Complete the story campaign to unlock Hard Mode and additional Challenge Rooms!
Find Soulcaster II and other great games at www.magicaltimebean.com
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DEFAULT CONTROLS:
Click to move (or arrow keys)
Q, W, and E - Summon allies
R - Recall summon
Spacebar - use a Scroll of Ruin
Enter - Select menu items, advance text
ESC - Cancel / Pause
Controls can be changed from the settings menu!
Chrome users: Use your Xbox 360 controller! (press a button on it for browser to detect properly)
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UPDATE NOTES:
Beta v10:
Added workarounds for some Firefox bugs
Performance improvements
Beta v9:
Fix the main menu so mouse clicks only select items if the mouse is over them
Add a warning about a particular unsupported browser
Beta v8:
Add a warning about full browser storage, because it's impossible to prevent it from crashing the game.
Beta v7:
Fix high score tracking for campaign and challenge rooms
Fix Enum __TypeId__ crash in unusual web browsers
Beta v6:
Framerate improvements for busy stages like stage 15
Beta v5:
Add a hack so that players don't need to clear their browser cache.
Beta v4:
Add an update notice for players on old/unsupported browsers so they aren't confused when the game doesn't work.
Beta v3:
Work around bug in Safari 6 so the game will work.
Fix layout of end-game stats screen.
Beta v2:
Fix bug that could cause black screen when completing story campaign
Fix text in textboxes running off right edge
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NOTES:
Soulcaster was built in XNA and originally appeared on Xbox Live Indie Games. It has been ported to PC (along with its sequel), and this HTML5 version is its latest incarnation, made possible with Kevin Gadd's JSIL technology.
This is kind of an experiment, offering the full game on Newgrounds for free--we're not sure what impact this will have on retail sales or what kind of ad revenue we'll get, but I'm excited to bring this game to a wider audience.
Drop me a line to let me know what you think!
- Ian (MagicalTimeBean)
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HAVING TROUBLE?
We recommend using the latest version of Mozilla Firefox or Google Chrome to play, but a modern version of any web browser should work.
If the game is stuttering or lagging please ensure you have at least Firefox 16 or are running Google Chrome.
Known browser issues:
Internet Explorer 10 has a bug that makes text scroll off the screen.
Sound and music may not work in Safari.
If you run into issues in either of the above browsers, please try a different one. We apologize for the inconvenience!
If keyboard input isn't working, try clicking on the game window.
The game does not currently support touchscreens, so if you're on a phone or tablet, we apologize.
If the game fails to load or crashes, please click 'Show Log' and copy the text out of the log so that we can fix the crash. We really appreciate it.
Have fun!
Reviews
Rated 5 / 5 stars November 17, 2012
wonderful game, sometime the music stops playing, aside from that, loved, not being able to move through bothered me for a bit, but then it became part of the strategy once I memorized the buttons
Rated 4.5 / 5 stars November 17, 2012
Very strong game, I loved how you combined tower def with rpg aspects. I would have liked to be able to unsummon different types of people rather than unsummon the first guy i laid down. many times i made wrong guy and had to unsummon two before i could resummon the one i needed to. (>.<) I also loved the swarm tactics you laid out. Would love to see a sequel with maybe a skill tree (no exp maybe pick up a soul gem or something like that XD) and one other unit (idk what it would do i like your basic layout as it is) i like the scroll beat down and idk what would happen if you add an attack to the main guy (i like how you needed to depend on your summons)
all in all very good game. i hope to see a sequel in the future
Soulcaster II does not have a skill tree, but you are able to buy an exclusive special upgrade if you max out a summon (think RE4). More variety in skills and weapons is something I want to explore in Soulcaster III. Thanks for checking it out!
Rated 3 / 5 stars November 17, 2012
buggy
If you let me know what the bugs are, we might be able to fix them or offer a workaround... make sure you use a modern browser!
Rated 4.5 / 5 stars November 17, 2012
Interesting and difficult in a good way! I had trouble with the fast pace and the limited pathway options. I'd like to be able to move through my summoned folks, but maybe that would make it too easy.
That's something that made it too easy when I tested it. In a future game I might try offering a phase type of ability to walk through summons, for a cost.
Rated 4 / 5 stars November 17, 2012
It seems to be a good game, and it looks like it has a lot of potential. I thought it was good and had some interesting mechanics.