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Credits & Info

Nov 14, 2012 | 3:59 PM EST
  • Daily 2nd Place November 15, 2012

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Author Comments

Journey into the forgotten land of Avericia armed only with the ability to summon the spirits of three ancient warriors - each with their own unique combat skills. Think fast and set up your defenses, because your foes are relentless!

Complete the story campaign to unlock Hard Mode and additional Challenge Rooms!

Find Soulcaster II and other great games at


Click to move (or arrow keys)
Q, W, and E - Summon allies
R - Recall summon
Spacebar - use a Scroll of Ruin
Enter - Select menu items, advance text
ESC - Cancel / Pause

Controls can be changed from the settings menu!

Chrome users: Use your Xbox 360 controller! (press a button on it for browser to detect properly)


Beta v10:
Added workarounds for some Firefox bugs
Performance improvements

Beta v9:
Fix the main menu so mouse clicks only select items if the mouse is over them
Add a warning about a particular unsupported browser

Beta v8:
Add a warning about full browser storage, because it's impossible to prevent it from crashing the game.

Beta v7:
Fix high score tracking for campaign and challenge rooms
Fix Enum __TypeId__ crash in unusual web browsers

Beta v6:
Framerate improvements for busy stages like stage 15

Beta v5:
Add a hack so that players don't need to clear their browser cache.

Beta v4:
Add an update notice for players on old/unsupported browsers so they aren't confused when the game doesn't work.

Beta v3:
Work around bug in Safari 6 so the game will work.
Fix layout of end-game stats screen.

Beta v2:
Fix bug that could cause black screen when completing story campaign
Fix text in textboxes running off right edge


Soulcaster was built in XNA and originally appeared on Xbox Live Indie Games. It has been ported to PC (along with its sequel), and this HTML5 version is its latest incarnation, made possible with Kevin Gadd's JSIL technology.

This is kind of an experiment, offering the full game on Newgrounds for free--we're not sure what impact this will have on retail sales or what kind of ad revenue we'll get, but I'm excited to bring this game to a wider audience.

Drop me a line to let me know what you think!

- Ian (MagicalTimeBean)


We recommend using the latest version of Mozilla Firefox or Google Chrome to play, but a modern version of any web browser should work.

If the game is stuttering or lagging please ensure you have at least Firefox 16 or are running Google Chrome.

Known browser issues:
Internet Explorer 10 has a bug that makes text scroll off the screen.
Sound and music may not work in Safari.
If you run into issues in either of the above browsers, please try a different one. We apologize for the inconvenience!

If keyboard input isn't working, try clicking on the game window.

The game does not currently support touchscreens, so if you're on a phone or tablet, we apologize.

If the game fails to load or crashes, please click 'Show Log' and copy the text out of the log so that we can fix the crash. We really appreciate it.

Have fun!



Rated 4 / 5 stars November 18, 2012

First off I have to say that this was a fun strategy game. At first I almost passed it up, because the learning curve was very difficult. I mean, it really felt like I was just thrown into the game and had to strategize myself. Like beating an entire Fire Emblem game in only 2 hours. Then again, the funnest part of it is relying on my own smarts... and the hints of my spirit partners.

Also, I don't see why you tell people to switch to Firefox and Chrome so much. It works perfectly fine on my Internet Explorer.

People find this review helpful!
MagicalTimeBean responds:

Great to hear IE is working well. We didn't do much testing with it, so we weren't confident to recommend it compared with the other browsers.

In early versions of the campaign, I had more tutorial material in the first few levels, and it was kind of boring. I wanted a more arcade feel where you had to think fast and might fail a few times before getting the hang of it.


Rated 3 / 5 stars November 18, 2012

meeh, but original


Rated 3.5 / 5 stars November 18, 2012

This game is basically impossible if you choose the wrong upgrades. I got to the catacombs and the only one I had upgraded was the archer, which meant the warrior did not have enough hp to stay up long at all... Cool game though

People find this review helpful!
MagicalTimeBean responds:

It's true that your first run through the game, you might not pick the best purchases. If you get good enough, you can beat the game without any upgrades!


Rated 5 / 5 stars November 17, 2012

wonderful game, sometime the music stops playing, aside from that, loved, not being able to move through bothered me for a bit, but then it became part of the strategy once I memorized the buttons

People find this review helpful!


Rated 4.5 / 5 stars November 17, 2012

Very strong game, I loved how you combined tower def with rpg aspects. I would have liked to be able to unsummon different types of people rather than unsummon the first guy i laid down. many times i made wrong guy and had to unsummon two before i could resummon the one i needed to. (>.<) I also loved the swarm tactics you laid out. Would love to see a sequel with maybe a skill tree (no exp maybe pick up a soul gem or something like that XD) and one other unit (idk what it would do i like your basic layout as it is) i like the scroll beat down and idk what would happen if you add an attack to the main guy (i like how you needed to depend on your summons)

all in all very good game. i hope to see a sequel in the future

People find this review helpful!
MagicalTimeBean responds:

Soulcaster II does not have a skill tree, but you are able to buy an exclusive special upgrade if you max out a summon (think RE4). More variety in skills and weapons is something I want to explore in Soulcaster III. Thanks for checking it out!