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Card Monsters

Score:
rated 3.91 / 5 stars
Views:
584,606 Views
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Genre:
Strategy - Other
Tags:
rpg
ccg
mmo

Credits & Info

Uploaded
Nov 12, 2012 | 11:59 AM EST

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Author Comments

Build your card collection and play with your friends to defeat the darkness!

Reviews


XyliaaXyliaa

Rated 0.5 / 5 stars

I agree with Themarc. This game is ridiculous. It's hard enough to get a decent card to fight with and even when you do, your opponent has ridiculously better cards and the only way to get a decent deck would be to pay real money. This isn't a free, fun game. It's a poorly masked pay-to-play which DOES NOT belong on Newgrounds.

It's sad because this game is actually pretty decent and I like playing the levels that don't completely obliterate me. (So I can only play maybe five levels or so?) The rate you get gold is stupidly slow and why does EVERY card need some wicked amount of EXP? Isn't it normally the lower the level, the easier it is to level them up? You get 3 to 5 EXP points every battle... The most basic card I have needs 350 EXP. So I'd need at least 70 battles (probably more) before I get... Whatever comes with leveling up. Which I'm going to assume is nothing because I doubt the card's stats would change.

And why do those level show me those sun-shaped crystal things as what I win but when I go to use them, I have 0? (I struggled with a few fights that showed them. I "got" 2.) Why is there no in-depth explanation as to what everything is, why you need it, where you go to see how many you have, etc?


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xAyjAyxAyjAy

Rated 2 / 5 stars

it needs too much battles to level the monsters because they get not enough exp. if a monster needs 300 exp and it gets only 3 per battle then that means that i hafe to fight 100 battles to level a weak monster. by weak i mean the common and uncommon monsters, the rare monsters are clearly strong and need no training.

the boosters are too expensive, there is no way to get tokens without paying real money and the worst part is that i can not equip a sword to a meelee fighting monster because they have not the same color. would be interesting if humans had the same system, right?



ZeoX69ZeoX69

Rated 0.5 / 5 stars

Oh hey it's the same author that gave us Swords and Potions.
Well I'm certainly not going to waste my time playing this. (only a tiny bit)
Let me guess, there are bosses and we have to buy items or cards using real money to beat it?
Or does the game just stop half ya through unless we pay the fee?

lol... I like how there's a group of wild rats or w/e they're called on the first stage.
Yeah, lets go exterminate those annoying pests. Damn cards digging through our trash >_>


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ShiouMenatoShiouMenato

Rated 2.5 / 5 stars

Magic: The gathering in a nutshell.A small tiny nutshell with lots of missing things.


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ThemarcThemarc

Rated 1 / 5 stars

Wow. Suck. I was doing fine until I encountered a deck with rare cards, at which point I just got stomped every single time. Rarer=better in this game. WITHOUT EXCEPTION. Which means that if your opponent has rare cards and you don't, then it's an uphill battle at BEST. And that's assuming it's even POSSIBLE for you to win. If your opponent has a creature capable of one-hit-killing every creature you have, (which most rare and epic monsters in this game are capable of doing to common or uncommon monsters) then there isn't really anything you can do to win.

The thing is, it's prohibitively expensive to buy the boosters that contain rares. The cheapest boosters with rares cost 10,000 gold, and you get, on average, fifty for winning a fight. That's 200 battles to get a SINGLE rare card. Even if you take into consideration the extra gold you get for completing certain missions, that's still well over a hundred battles for a single rare. And the rare you're getting is random, so there's a very good chance you'll have to buy several before you get even ONE you can use. Which means that the only GOOD way to get rare cards is with tokens, which you have to pay real money for.

This game PRETENDS to be free-to-play with premium content you have to pay for, but it's REALLY a pay-to-play game in disguise. If you want to make a pay-to-play game, then that's fine, but don't pull this bait-and-switch crap on us.


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