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Build your card collection and play with your friends to defeat the darkness!
it needs too much battles to level the monsters because they get not enough exp. if a monster needs 300 exp and it gets only 3 per battle then that means that i hafe to fight 100 battles to level a weak monster. by weak i mean the common and uncommon monsters, the rare monsters are clearly strong and need no training.
the boosters are too expensive, there is no way to get tokens without paying real money and the worst part is that i can not equip a sword to a meelee fighting monster because they have not the same color. would be interesting if humans had the same system, right?
Oh hey it's the same author that gave us Swords and Potions.
Well I'm certainly not going to waste my time playing this. (only a tiny bit)
Let me guess, there are bosses and we have to buy items or cards using real money to beat it?
Or does the game just stop half ya through unless we pay the fee?
lol... I like how there's a group of wild rats or w/e they're called on the first stage.
Yeah, lets go exterminate those annoying pests. Damn cards digging through our trash >_>
Magic: The gathering in a nutshell.A small tiny nutshell with lots of missing things.
Wow. Suck. I was doing fine until I encountered a deck with rare cards, at which point I just got stomped every single time. Rarer=better in this game. WITHOUT EXCEPTION. Which means that if your opponent has rare cards and you don't, then it's an uphill battle at BEST. And that's assuming it's even POSSIBLE for you to win. If your opponent has a creature capable of one-hit-killing every creature you have, (which most rare and epic monsters in this game are capable of doing to common or uncommon monsters) then there isn't really anything you can do to win.
The thing is, it's prohibitively expensive to buy the boosters that contain rares. The cheapest boosters with rares cost 10,000 gold, and you get, on average, fifty for winning a fight. That's 200 battles to get a SINGLE rare card. Even if you take into consideration the extra gold you get for completing certain missions, that's still well over a hundred battles for a single rare. And the rare you're getting is random, so there's a very good chance you'll have to buy several before you get even ONE you can use. Which means that the only GOOD way to get rare cards is with tokens, which you have to pay real money for.
This game PRETENDS to be free-to-play with premium content you have to pay for, but it's REALLY a pay-to-play game in disguise. If you want to make a pay-to-play game, then that's fine, but don't pull this bait-and-switch crap on us.
First I understand that you put a option to buy bonus or in-game content as making game take time
and time is money.
The problem is that is not that great of a card compare to MTG or DM
I remember paying 20 $ for magic so its not a big deal.
I think that Card Monsters has a problem with only 3 card slot is available for monster.
but great game despite the for-kid looking style
A game about people and their reflections
Pure minimalist puzzle game about solving spatial issues
Short visual novel about a mysterious girl hiding a dark secret
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