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Card Monsters

rated 3.91 / 5 stars
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Strategy - Other

Credits & Info

Nov 12, 2012 | 11:59 AM EST
  • Daily 3rd Place November 13, 2012

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Author Comments

Build your card collection and play with your friends to defeat the darkness!



Rated 3.5 / 5 stars

this is the third day i'm playing and i dont think the game encourage you to keep playing, at least not enogh. you dont get enough cards to think of strategies you must really keep to your desicions, and i dont wanna make big decisions! if you didnt kept your monsters from the beggining it wont have enogh xp, and evolved cards arent event that good, it doesnt make big difference.
it is a good idea, but it's really slow. i would never play it again from the beggining.
i mean using the same deck for over 30 duels dont get me really excited.

besides that it is a great game, i really like the idea, it's simple and fast card game but the progress is too much slow to kept me playing it. i would really really like to play this game but it's too much time.

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Rated 5 / 5 stars

*uses not-so-powerful percushion card* (in Phoenix Wright voice*) TAKE THAT! (other guy is all "what is this?")


Rated 3.5 / 5 stars

Simply and easy to play but the balance is off later matches and it takes forever to get better than decent cards. Unless you wanna spend money or a lot of time to build it up.


Rated 3 / 5 stars

1 star taken cause it loads soooo slow its cool but add more detail to the game and more fun it would have been 4 stars if the game wouldnt load soooo slow


Rated 1.5 / 5 stars

For a second there, I really thought there's some balance in this game - rare monsters/equips are stronger, but there are different leagues for different cards etc. The thing is, considering how much it takes to fully evolve a monster and how big the bonuses after upgrading are, I'd day that there's none. I've tried to fight in PvP with a decent (at least in the story mode) setting and got CRUSHED by some guy with fully evolved monsters. Yeah, talk about perfect matching.

As far as I can tell, there too few common cards to create many effective setting, which pretty much leads to a lot of similar choices of cards or switching the mode eventually (which is probably what you were going for, looking at the epic boosters prices). It's a strategy game, after all, I'd rather spend my time trying out different settings than waste it on mindless grinding. Not to mention that - from what I can see - to be any good in PvP, you have to choose your final cards right on the beginning and level them up as fast as possible. Wrong setting? Oh, well...

Nothing innovative, nothing that makes me want to give you a single penny. Add more monsters, make battle less repetitive, lower the experience required to upgrade a card (now that's a must!) and we'll talk. It would be also nice if you made each element (?) less dependent on the others: I'd like to create a single- or double-element deck some time, instead of choosing a card from each one, because 'there aren't any better ones anyway'. (And I'm still talking about the common card league.) For now? Thank you, I'd rather find some other game.

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