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This game runs on HTML5, not Flash. If you cannot run or load the game at first, update your browser to the latest version.
a WHAT WOULD MOLYDEUX? GAME JAM game, "THESE ZOMBIES CAN SOCKET!", programming by RYAN KAHN (http://ryan-kahn.com/), graphics by CHESTER T KWAN, audio by MILES FLANAGAN, intro music by RICK CODY
Survive as long as you can as you search for power outlets to power up your turret in order to mow down the zombies chasing you! Created in 48 hours for the "What Would Molydeux?" game jam back in March 2012. Check out the other MolyJam games over at http://www.whatwouldmolyd eux.com/, and Newgrounds MolyJam collection!
Differences from the original release:
-Altered splash and instruction pages
-COMPATIBILITY NOTES for mobile users-
-Works only if you have a keyboard of some kind.
Works with: iPad2 or higher (performance issues, even with 4th gen), Microsoft Surface with Internet Explorer 10, Motorola Droid RAZR
Does NOT work with: Motorola Backflip
-I know the game doesn't restart when you die, so just either collapse the game screen or refresh the page. Actually, take that as a game feature, ponder on how futile it is surviving the zombie invasion/apocalypse as the zombies gather (and maybe do the spinny dance) around the bloody pool of what use to be you.
Commentary (Chester T Kwan):
MolyJam is the first game jam that I've attended, and it left a very positive impression on me. I'm proud of my group and what we've put out. I've been attending other game jams whenever I get the chance to. The challenge of creating a game in that short of a time span is challenging and rewarding. It is also the first time I've ever done pixel art, so that was an interesting experience as well.