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Uploaded
Nov 6, 2012 | 4:15 PM EST
  • Daily 4th Place November 8, 2012

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Author Comments

Create a strong army of mutant plants to destroy humankind. Strategy.

Reviews


deathsparklesasdeathsparklesas

Rated 2 / 5 stars

it ok



Kenshin-HimouraKenshin-Himoura

Rated 2 / 5 stars

I'm noticing that I'm not alone in thinking you have an interesting concept on your hands, but that the interface is lacking. Some keyboard interface would be nice, or at least making the gestures smoother.


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dirtofgrandeurdirtofgrandeur

Rated 2 / 5 stars

Brilliant animation, brilliant design, but poor execution. Some suggestions:
Your units move way too slowly while the enemy can advance very quickly.

Many times my controls stuck and bugged out, leaving me helpless while my units either wandered off into waves of enemies, never fighting back, only to get slaughtered. Other times my mother plant couldn't eat anything or move

Sometimes the level would just span one kind of enemy incessantly from the start, be it civilians or an enormous horde of shotgun troops. If it was only civilians, I could never beat the levels because there was nothing to fight; if it was only one breed of overpowered enemy, I could never advance.

Add an indicator for what kind of enemies are spawning and give a better radar for them. Only being able to see about a fifth of the map at any time lulled me into a false sense of security.

Level up the mother plant. There should be ways to heal mid-battle, or ways to have more HP period.

Again, loved the character design and loved the concept, but the difficulty jumped very drastically and the coding seemed terrible. I do hope you revise this or make a sequel. It's not worth giving up on; it just needs a lot of polish.


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ProtoSAXProtoSAX

Rated 2 / 5 stars

same error enemies just dont spawn


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fliptico responds:

I give an apologize to the Newgrounds community. I upload a bad file moment ago. If you refresh your explorer Im sure the spawn will work.


stixs4321stixs4321

Rated 2 / 5 stars

I stopped in the middle of the second level.

This game seems way too slow. Half the time I am not able to eat with my mother plant because it has no stamina. I see it has a maximum amount of stamina for 4 goes at munching but realistically that isn't going to happen.

One of the levels objects reads "evolve mother plant to level 3"... You never quite explained how to evolve mother plant other than stating eating will make it grow. Once completing the first level I received 3 skill points to upgrade my units but everything costs 4 to 5. This is an assumption but I am assuming beating each objective will award me 1 skill point which means I can expect to upgrade 1 skill every other level?

It was hard at times to control my mother plant. Sometimes when I received enough stamina to eat I'd accidentally waste it by simply clicking the mother plant and having it trying to eat itself. The side scrolling made it difficult and tiresome to try to eat far away. The same goes for the units. Perhaps simply a button instead of dragging from the mother plant or a unit?

Possibly a bug that is ruining my gaming experience as well is that if I evolve my cactus unit into the ranged unit, I cannot upgrade him anymore and he is destined to be weak. Meanwhile if I do not evolve him, I keep upgrading him and making him strong. If I do evolve him after a bunch of upgrades, my ranged unit will be strong but he'll never be stronger or is this how it is suppose to be?

Seems like a great game with its sounds/music, graphics and concept but in reality this game did not meet my expectations.


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