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Create your hero, choose your combat style and lead your company into the battlefield.
Unlock different units playing the campaign and play more than 400 user created maps.
Arrows to scroll maps
Mouse to select/attack/move units
M to mute
*Sometimes user created maps are not loaded, if this happens please try again later.
no bad but im sure you can make more good
With great ideas, come great difficulties. Difficulties like moving a player across a hexagonal map. Like pissing drunk, sometimes it just doesn't go where it is intended.
best comment I ever read on the web on one of my games, thanks
The towers barely matter, the tutorial is hardly in English, probably Google Translate English. You can be winning one minute and getting raped the next due to the crappy, ambiguous and unclear move system, which the AI has conveniently mastered as it is AI. No matter how you play this game you always end up getting destroyed because a move indicated you could attack while making that particular move however it turns out that upon making that move you don't attack, you just sit there stupidly. A very good idea for a game, but it was made so poorly it's unbearable to play. Also, I have my suspicions that the enemy is constantly at the advantage where money is concerned for no apparent reason apart from that simply being the way the enemy starts off.
Yep, I checked and despite the fact that I have more castles than the enemy, they have more money, a higher troop output and a higher population. What do I get to balance this? I get a lame ass "hero" that I can barely use because if he dies then I instantly lose. Why not let the player turn the tables and be playing against the guy with the hero? I dare say I could destroy an opponent who's been disadvantaged with a bloody hero. While the team with the hero has to wipe out the entire enemy force, the team without it only has to kill the hero.
If you want to make a good strategy game, don't give the enemy preposterous advantages, make both teams fairly equal and then make a competent AI. Hell, maybe just add an "Easy/Medium/Hard" option.
man, I'm sorry you are totally wrong. Enemies have no advantage at all.
Probably the game is too easy, but not too hard.
Pro Tip: protect your captain with other units :D
Movement is very weird. Also the attack/move didn't work a lot of the time.
Very basic, but a good game indeed.
You find yourself on a starship, adrift. The computer is counting down to something...
Shift tiles to the designated spots.
How fast is too fast?
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