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Pocket Creature PVP

rated 4.07 / 5 stars
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Strategy - Other

Credits & Info

Nov 2, 2012 | 6:31 AM EDT

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First Blood 5 Points Receive your first victory in battle!
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Keel Wastes 5 Points Finish all levels in Keel Wastes!
Lost Village 5 Points Finish all levels in Lost Village!
Purple Night 5 Points Finish all levels in Purple Night!
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Creature Father 25 Points Unlock all creatures of 5 races!
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Perfect Juliet 25 Points Acquire S grade Juliet.
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Author Comments

Queen Juliet is corrupted by mysterious evil power! You are the one to save this world!

Play the newest Pocket Creature Shakespeare on NTFusion now!



Rated 4.5 / 5 stars

if i remember correctly, king romeo was in the first game, now queen juliet, who's next? lord shakespeare?

ntfusion responds:

It sounds like a good idea :D


Rated 5 / 5 stars

If anybody wanna play me in PVP here is my ID:MasonTime
Oh,and btw,pretty good

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Rated 3.5 / 5 stars

good idea, horrible execution, the guards are way to overpowered, and they're nothing the player can do but watch and hope.


Rated 3.5 / 5 stars

PVP needs a chat system.

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Rated 1 / 5 stars

-Needs sorting mechanism for monster inventory (i.e. by class, etc.)
-Gameplay gets stale fast.
-The money/gem exp curves and system need tweaking. I had way too much excess money and nothing to use it on.
-PvP should have a draw dynamic where if neither opponent wins within a certain time, the game is drawn. (I've had never-ending matches where I had to resign just to end it).
The biggest drawback is the non-skill based nature of the game. Sure, it's more appealing to more gamers since it's noob-friendly, but it needs to have some dynamic that makes it more than just "click start and watch". Items? More upgrades? It needs something to engage the player more.
-I'm not sure how balanced the gem system is. Honestly, Speed and Elasticity is a joke of an attribute. Many scenarios they are actually detriments to your team.
Sorry, the RPG element up exp and evolving is the only appeal of the game. Visual style was nice but game is lacking.

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