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Uploaded
Oct 27, 2012 | 11:45 AM EDT

Author Comments

In a realm hewn from the depths of mankind's nightmares, one man will stand against the hordes of darkness.

Gameplay-wise, it's Basically Smash TV meets Borderlands. Slay demons, collect guns, sell off the crap and buy something ridiculously overpowered.

Feel free to ask for specific features in the Reviews. I'll be updating this game as time permits. Medals coming soon.

Reviews


SiderBrSiderBr

Rated 4.5 / 5 stars October 27, 2012

Cool, but the bullets don't have sound?



MiniDroidKreatorMiniDroidKreator

Rated 4.5 / 5 stars October 27, 2012

I like the good, but somewhat challenging gameplay style of this game. It can be a bit hard to control the player character though.



austen1997austen1997

Rated 3.5 / 5 stars October 27, 2012

great gme, but it could use more music tracks an some sound effects. it could also use a pause option. othr than that great game!



BuzzardGamesBuzzardGames

Rated 3 / 5 stars October 28, 2012

Good game play.

Needs sounds, different enemies, different guns, power ups. The map area could be a bit bigger and maybe have some walls?


People find this review helpful!

EternalRagnarokEternalRagnarok

Rated 3 / 5 stars October 27, 2012

the agme is entertaining enough for a fw minutes, but i stopped playing after chamber 12 because it just felt like the same room over and over (just palette-swapped enemies)

1. Explain the attributes of the weapons before the game. It's not all that hard to figure them out yourself, but it's easier for less experienced Players that way.
2. The game needs a story or at least something in between the chambers to break up the monotone wandering from one room to the next.
3. Are there other Enemies other than the one Monster with different colors? If not the game desperately needs them. Shooting the same thing over and over and over again improves the feeling of repetition.
4.Make different weapons. Right now it's all the same kind of weapon with just altered Bullet Pattern/-speed/-damage. EVen an optical change of the bullet sprite might be enough to give the player the feeling of "Another" weapon. Flame like sprites or some laser like sprite for example.