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Sanguine began as an acrobatic game where I wanted the player to be able to slide up walls, hang off ledges and platforms, and swing off chains. Then I added the vampire angle.
Blood is everything. With blood, you are faster and stronger... but without it, you are fragile and slow. I wanted the player to "feel the hunger" through the change of game physics. Blood also acts as health.
Humans are dangerous; avoiding detection and sneaking up behind them is best. Abducting and dragging enemies into the dark felt like a horror staple I wanted to enact in the game. To keep the gameplay from slowing down too much, the player can also silently execute vicitms, or just hack through them if they are skilled enough.
Left & Right Arrow Keys - Run
Down Key - Duck
Up Key - Abduct/Drain/Enter Door/Grab Ladder
Z- Attack/Execute Victim
X - Jump/Grab Ledge, Platform, Chain/Wall Hike
As always, PM me bugs and glitches with as much detail about them as you can. Happy gaming and Halloween!
Edit: So we're up to version 1.2 now. I'm guessing that lag is somehow responsible for players falling through the floor. I can't really do anything more for people if it basically comes down to flash itself and people's hardware. I did add an auto-kill if people fall through the world.
Edit2: Frontpage!!! This is an amazing suprise, thanks!
- Eleanor now accelerates faster without blood.
- It now takes 10 deaths to fall into the underworld, from 5.
- Updated the wall collision code, which may solve some floor issues.
- Added a suicide button in the menu, as a last resort to floor issues.