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Oct 24, 2012 | 3:55 PM EDT

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 3 / 5 stars

What I love about this, is all the little aspects of being a shop keep. The hiring of people, the firing, the researching and the crafting, all of that is what I look for in this kind of game. It's extremely fun, and a bit challenging! But, this is a site where people come to play for free. If you want to make a pay-to-play game, then make it a demo or restrict it to Facebook. Take away the pay-to-play (or make a separate version for free-to-play) and you've got a five star game. ----ICC

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Rated 3 / 5 stars

Horrific pay to play implementation ruins an otherwise good game.

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Rated 3 / 5 stars

I realize that many others have very legitimate complaints against this game, but I will be (relatively) lenient.

1. The gameplay for the most part is fun, but the addition of waiting periods only succeeds in doing two things: One, pissing off the player, and two, make you seem greedy for wanting to monetize something as trivial as the passing of a day.

2. Requiring the infamous "special currency" that many "free to play" games are implementing nowadays is to be expected, but restricting the construction of rare weapons in that respect is a bit low. The overwhelming use of it for virtually every option or action in the game is also rather irritating. I have played "free to play" games in which you make a decent amount of progress if you put a bit of time into it, like The Last Stand: Dead Zone for instance. I never buy their special currency, dubbed "fuel", yet I am still one of the more powerful players on my server. It should never even be CLOSE to "pat to win".

3. Lastly, adding more options for dialogue with customers and adding customers who are willing to buy anything rather than a specific thing they had their mind on would be nice. So, do us all a favor, and legitimately earn your place on the front page of Newgrounds.

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Rated 3 / 5 stars

i love the game and all but im giving it a 3 because after a week i have to wait so long in between levels because i refuse to pay for a game like this. i dont believe its cool when good games sell out like that

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Rated 3 / 5 stars

This game has very good potential as a shop sim game but it FAILS majorly at executing it. Having to rely on guilds and having the stupid "freemuim" style makes it so I can't make improvements to my shop because I don't want to pay so much for a simple shop upgrade. Research and general buying and selling is pretty good but in the amount of time I played this I have yet to haggle succesfuly once. This game could really use some kind of rival mechanic and have some other things in the game then selling the same GOD DAMN thing over and over and OVER! This game could help from a shop building thingy that at least allowed minor changes than adding more shops and I DON'T WANT TO PAY FUCKING REAL LIFE MONEY FOR IT! This game could of had some more fleshed out mechanics like buying supplies could of been made better by getting ships to send and chances of selling. This is my short review.

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