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Oct 24, 2012 | 3:55 PM EDT

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 3 / 5 stars

its pretty fun but i cant connect to the chat server to see if i could join a guild wtf is up with that but other than the coins n waiting its pretty decent


Rated 3 / 5 stars

I like the idea of this game. Its gameplay is highly addictive and it really is a lot of fun running your own item store.

But the thing with the tokens is just plain annoying. As other people already suggested, make this game buyable in stores, i would get me a copy. It is ideal to play in short breaks on your laptop, not many games are suitable for that purpose.

And please, make multiplayer optional. I hate the necessity to have a guild so you can build upgrades to your shop. Just give guilds some nice advantages and everyone is happy. I think everything in a game should be accessible to single- and multiplayers alike, so everyone can play as he wishes.

I really hope the constructive criticism of the Newgrounders does not hit deaf ears. If so, a great game idea might vanish due to a lack of support from gamers and people might start avoiding edgebee.

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Rated 3 / 5 stars

It's a solid product. You have the hook, 'run your shop and progress'. Its easy to get into, has some customization, and you feel the 'progress' early on enough that you want to continue playing.

Not a fan of the 'pay or wait' but at the same time, I didnt care because I hadnt played long enough to be 'hooked'. As soon as that screen appeared, I walked away.


Rated 3 / 5 stars

I understand what a lot of people are saying. There is a large premium pay-to-perk aspect in this game, specifically to the amount of game days you can play consecutively, rare resources and recipes and even upgrades. However I feel that people's concerns are a bit...childish.

While Newgrounds is about promoting free games, I have succeeded in this game without spending a cent. All I had to do was trust some random people online and I had a shop with a number of upgrades. Playing the game a few days at a time made it nice and casual, I could leave once I consumed my free play and come back later. I feel that people are focusing too much on continuous instant gratification; "My upgrades don't come immedietly" "I cannot play for hours at a time". Perhaps it is a good thing to get up and stretch after 15-20 minutes.

Additionally, there are several free ways to earn premium things. It's not overly reliable, but there is a roulette if you log in at the beginning of a new real world day. I have heard some of my guildmates say there were surveys to get a few tokens. Rare things can be brought back by adventurers. It is not necessary to have these things, but sometimes they might fall in your lap.

One thing I see people complain about is customers asking for items not available. Do you send them away? I never do; I try to suggest something to them of similar item type and price. This is a common thing to do in real stores. It might not work, but at least you tried. These people, who potentially could give you no gold, could also offer you a profit. Is this not part of the challenge?

The only thing I find completely necessary is the guild system. I thought it was cool, to band together in a merchant guild, which was an idea that has existed for a while IRL. It, of course, is entirely dependent on the people you have and players seem to dislike this. What do you lose from trusting these people? There is no latency period between leaving guilds, and I see players advertise for their guilds in the chatbox all the time. If it doesn't work out leave and get a new one.

I know that it seems I'm sucking this game's dick, but I just wanted to address issues players seem to be having as silly and short-sighted. Yes, this game has heavy premium aspects. No, you don't have to buy them. If you want to progress at a rapid pace before your attention span runs out, then feel free to open your wallet.

The above being said I find there are actually issues with this game, but not what people have been saying. For those who do not wish to listen and only focus on the criticism I will put this line.


The game's customers are a little robotic. It's nice for them to have different art splashes, but I end up not reading what they have to say because it's so cookie cutter. The interaction with them is bland at times, like when they firstly speak with you, a successful sale happens, or when they leave angry. Browsing customers are equally boring.

I have experienced a significant amount of server lag at times. Sometimes an interaction will take much too long because things have had to load. This is frustrating, as there's not much to do other than sit and wait for your sale to go through or worker to say they're finished. Game smoothness is interrupted significantly. I've also found myself unable to connect to the chat at times.

As real as it is, I don't really like the concept of thugs. This seems to be a cooperative game, but at the same time you can sabotage other players. Perhaps if the thug interacted with NPC shops it would be better, because I don't like the concept of vandalizing someone else's shop just for a boost to mine, especially if I'm more well off than them.

Other than these issues, I feel that it is a strong and well developed game. I'm not sure it belongs on Newgrounds, but I'm glad I found it.

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Rated 2.5 / 5 stars

Wouldn't mind the waiting for more days if chat worked on newgrounds. Also would be better if I could access the guild and improvement stuff while waiting for more days to plan ahead.

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