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Oct 24, 2012 | 3:55 PM EDT

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.

Reviews


SwolSwol

Rated 3.5 / 5 stars October 31, 2012

Wonderful game. Truly it is!

Its simplistic, yet, gets to the point. Been waiting for a game like this for a very long time. However, with that being said, I am quit dissapointed that I have to buy tokens to play the next set of days or wait.

Keep in mind that I never ever had problems with games that uses micro-transactions before - at least not to this degree. I have played many mobile apps and games like this, and while some are decently designed, this kind of pay model were a player must buy the days to continue is disheartening. Other games that follows similar suit looses my interested very fast, no matter how good it may be.

Now, I do know that you and your team must make profit, and besides, you guys and gals worked hard on this game. I know what a tremendous feat it can be to create a game like this - especially with all the coding and bug squashing. But I am sure there are ways to go about this without having to buy days to continue or else wait.

I am not saying to take out the token system. No don't. Its only right to pay back the creators of this awesome game. But I am sure that there are other ways you can go on about without compromising the advancement of the players.

Anyways, Great game. Enjoying a lot. Only thing I didn't like so far was the buying Days part.


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cTtheghostcTtheghost

Rated 3.5 / 5 stars January 24, 2013

My biggest problem with the game is the timed delay for the next day to start... I just had to wait forever for the next day and to me that is making me want to stop playing this all together. Sure waiting 1 or 2 minutes is fine but when you have to wait 10+ minutes to start the next day then it gets annoying.


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ElpueyolocoElpueyoloco

Rated 3.5 / 5 stars October 27, 2012

Death to day packages...

I go to Newgrounds to play "free to play" games and appreciate some other art. I only pay for something if it is worth it, and usually I will throw 5 dollars or a dollar here and there to the game that has truly captivated me or that has won me over.

This game would have gained a dollar or two from me, but I am disgusted with the "Pay per Day". The pay to win concept does not bother me at all. What does bother me is to buy tokens to advance a day or two. How can you expect to gain a dime from this? I mean yes you may earn a hundred dollars over a couple of weeks... but no more than that. You might as well post this on Facebook or onto another platform.

Also if this game would be pay to play, you may want to consider posting a newer system to locating players, or a bulletin board of some sort. I have not fully explored most of the game thanks to waiting on a day every half hour or so; I do suggest that you improve your game considerably before charging people.

Now that I stopped ranting a little bit, you might want to improve on the fluidity of the characters. I got stuck in a weird situation where my blacksmith wouldn't respond to making a short sword over and over again. Also for some odd reason I got a good offer from a soldier for a leather cap (88 gold profit), but when I pressed accept, it just said no thank you and froze.

Shame on you however, for forcing a great game to be pay to play.


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CreepyMcGeeCreepyMcGee

Rated 3.5 / 5 stars November 28, 2012

Neat game but having to be in a guild to upgrade sucks. Particularly when I can't connect to the chat server to find one.


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ClungeSpongerClungeSponger

Rated 3.5 / 5 stars February 21, 2013

Great game but I hate the way guilds are needed to really get into the game so PM me anyone if you want to join my guild I will literally accept anyone