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Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 3.5 / 5 stars

Honestly, it's a really fun game. It does get a little repetitive after a while, unless you want to buy tokens and the such. But I think It could be really fun if it wasn't for the purchasing of items. My suggestion is to add some sort of "Sandbox" game option. Where you don't need guilds or tokens and you just... go. I, for one, like to play to kill time and coming back day after day gets old quickly. A Sandbox option would be a perfect solution for myself and, I feel, many other passive players.

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Rated 3.5 / 5 stars

Ok game, but people keep taking my stuff and I can't do anything about it.Talking to them doesn't do anything.


Rated 3.5 / 5 stars

While still entertaining, it's kinda frustrating, it feels like adding skill points on haggling is completely useless, the first days I had great offers from the customers, but now they just keep lowballing me, I still have no idea how to get more workers, even tho I once got a blacksmith knock on my door for work, which was great, but I haven't seen anyone looking for work except countless thugs, which I don't find that useful.
It's reeeeally easy going bankrupt, I've been flying around the 1k mark really often, I keep managing to go up a bit, but I somehow keep falling down there, which is a bit dangerous.
I don't mind having to wait for more days, but it's still a bit silly.
It would be cool to see this game readjusted and fixed, the rpg maker-ish graphics kinda bug me off, but I can live with them.

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Rated 3.5 / 5 stars

someone invite meh to guild pls


Rated 3.5 / 5 stars

Wonderful game. Truly it is!

Its simplistic, yet, gets to the point. Been waiting for a game like this for a very long time. However, with that being said, I am quit dissapointed that I have to buy tokens to play the next set of days or wait.

Keep in mind that I never ever had problems with games that uses micro-transactions before - at least not to this degree. I have played many mobile apps and games like this, and while some are decently designed, this kind of pay model were a player must buy the days to continue is disheartening. Other games that follows similar suit looses my interested very fast, no matter how good it may be.

Now, I do know that you and your team must make profit, and besides, you guys and gals worked hard on this game. I know what a tremendous feat it can be to create a game like this - especially with all the coding and bug squashing. But I am sure there are ways to go about this without having to buy days to continue or else wait.

I am not saying to take out the token system. No don't. Its only right to pay back the creators of this awesome game. But I am sure that there are other ways you can go on about without compromising the advancement of the players.

Anyways, Great game. Enjoying a lot. Only thing I didn't like so far was the buying Days part.

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