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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 1.5 / 5 stars

its too bad man, this game actually had high hopes and seemed fun up until the part where you try to bleed people dry for their life savings. free to play games are always welcomed if they are this good

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Rated 1.5 / 5 stars

1. Tokens

This is a HUGE problem. Almost everything is payed for in coins. But no, this is a beginners trap, trust me, I went for the bait. DO NOT SPEND COINS UNTIL YOU NEED THEM. Recipes that cost more money needs tokens, tokens is like a shortcut! The only difference is that the coins look like their stacked high, and the tokens are just sideways.

2. Night and Day

This is another issue! I don't want to wait twelve minutes to continue playing. Yeah, it was fun until the "Day packages" came in! I don't have to pay for day in real life, but I figured reloading the page worked. It does. But I don't want to reload it all the time!

3.The Beginning Merchants

Another beginners trap! If you get say the blacksmith, your going to have to stick with him for a long time, but thats not the issue. If you get the sorcerer second, your losing money! Choose the tailor, most people come in asking for boots!

4. The Guards and Others

I tell you, never refuse the guards. They always give you more money. I'm not even kidding. I would like to include thieves. I'm still on the leaf clover quest, and I haven't saw the guy yet, it started about 10 days ago!

5. Researching

If you make a mistake a click research, you better have enough stock of what they make. You have to have coins just to click on them when their researching! It's outrageous, it's like, if you was a store owner in real life, you couldn't tell the employees what do if they were daydreaming!

6. Overall

It would've been better without the pay to play feature. It'll have you drawn in, until it starts. 1.5 Stars. This shouldn't have been posted on New Grounds, it should had it's own site if you have to pay.

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Rated 1.5 / 5 stars

Would be a good game if it wasn't multiplayer/cooperation/pay to play oriented.
The whole idea and setup looks good.

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Rated 1.5 / 5 stars

The game is okay but we have to pay to go for the next day?! What a prick. =.=


Rated 1.5 / 5 stars

Okay, I get the token thing, I have no issue with that. Free to play, tokens for extras, got it. It's a tried and true method for many games. But the wait between days unless you use tokens? No. That's not even good marketing. To me, it just looks like a quick way to make cash and gives the appearance that you guys don't take your own game seriously; why should I believe this game will be updated or last long if you're requiring tokens just to have faster access to the next day? It gives the appearance of a game simply trying milk as much as it can until it's run its course. It was a fun game but that one issue alone turned me away from continuing to play it or purchasing tokens...and judging by the reviews, it seems I'm not the only one. The majority of the reviews seem to share the same opinion as me: Beautifully designed, no problems with the token thing, but turned off by the daily wait. Would've rated it a 4-5 if not for that single issue.

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