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Oct 24, 2012 | 3:55 PM EDT

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 1.5 / 5 stars October 27, 2012

Great game all around but the day packages completely ruins it for Newgrounds. The day packages would be better suited on places like Facebook or Myspace and a longer space between times it asks would be great. Other than that it's a blast to play.

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Rated 1.5 / 5 stars November 1, 2012

this is revolting in more waye then 1, First while i think the game itself is addictive and fun it needs to be tweaked.

First off, when i try to buy an upgrade with in game i also have to get people to help me. While this isn't a perfect or terrible idea the fact that 1 of the upgrades i needed 1000 people to help me.

Seriously 1000 people?

Secondly the fact you have to buy "days" or wait painful periods of time for free days is annoying. The game is fun but being able to play a few days and then waiting a few hours of real time for 4 - 5 extra in game days truly sucks.

Thirdly the fact that most of the good stuff i cant research because it costs me money, "Real" money, is a really bad idea. Not just the good stuff but the stuff that's absolutely mandatory for keeping up my shop's costs and paying for staff at higher levels and for research materials.

Overall this game wouldn't be bad if it was tweaked into a one time buy game without the days, people helping me build stuff, and having to pay for my research.

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Rated 1.5 / 5 stars November 3, 2012

Would be a fairly decent game if it didn't have that damn pay to play feature. Does anyone know a game like this but free to play?


Rated 1.5 / 5 stars November 15, 2012

Looked promising at first, but then I saw it's pay 2 win. Pretty much anything you do in this game, someone else can do better if they pay real money for it.

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Rated 1.5 / 5 stars May 19, 2013

This is a great concept for a game, and the execution? A bit shaky, but functional. From the gates that's a 4 star review. The gameplay is fun for the first few days... but, if you've played it, you'll know exactly what I'm going to say next.

The F2P model is fine, but you went WAY overboard with this. Some recipes are premium, refilling your stock mid-day takes tokens. Fair enough. I saw this weird countdown by the time. I didn't know what it did, but frankly, I was too lost in the experience to care I was genuinely having fun, and given how tough I can be on F2P games, that's saying something. But then, I saw a screen that said I had to wait 3 minutes to play the next day. Fair enough, maybe this will only happen every few days like the first time around. I played through the next day and... you gotta be kidding me. I have to pay tokens constantly just to play the game without interruptions?! That's bull. I could understand a wait every 3/4 days and such, but a 10 minute wait between EVERY DAY?! That's unforgivable, but not completely game-ruining. I'll take away one star for that. It's not fun, and it in no way serves gameplay for paying customers, like an F2P game should do. Against my better judgement, I decided to keep playing, give the game another chance to impress me and whatnot. After a while, customers started to ask for premium items and were not willing to take the non-premium alternatives. That's stupid, but not that much of a big deal. Minus a Half-Star, I suppose. Going on, customers started to mostly ask for premium items as well as potions and clothing when I only had a carpenter and blacksmith. Fair enough, I'll just build a Sorceress' crafting station. After saving up the 25k, no small task given I refused to spend any of my pre-owned tokens in case I'd need them later, I was told I had to be in a guild to finish the room because I didn't buy it with tokens. It also took my money with no refund option. Minus a Half-Star. After about 2 more days, my patience was really starting to grate; Customers wouldn't ask for anything I could make and I went bankrupt. I was incredibly annoyed (Minus a Half-Star.) and I refuse to pay enough money to feed Africa just to play a flash game with no hitches. This game had so much potential, but it was ruined by the most obvious example of a money-grab. This game is a textbook-worthy example of how you take 8/10 material and turn it into a 3/10 game. This is a great game you have here, but it's marred with all this "token" nonsense. Simply making the between-day wait shorter OR making it every 3 days would work LEAGUES in this game's favor. I would also remove the guild requirement: It's already hard enough to make 25k.

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