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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 1.5 / 5 stars

Okay, I get the token thing, I have no issue with that. Free to play, tokens for extras, got it. It's a tried and true method for many games. But the wait between days unless you use tokens? No. That's not even good marketing. To me, it just looks like a quick way to make cash and gives the appearance that you guys don't take your own game seriously; why should I believe this game will be updated or last long if you're requiring tokens just to have faster access to the next day? It gives the appearance of a game simply trying milk as much as it can until it's run its course. It was a fun game but that one issue alone turned me away from continuing to play it or purchasing tokens...and judging by the reviews, it seems I'm not the only one. The majority of the reviews seem to share the same opinion as me: Beautifully designed, no problems with the token thing, but turned off by the daily wait. Would've rated it a 4-5 if not for that single issue.

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Rated 1.5 / 5 stars

Its so very frusterating to see a superb game absolutley ruined by pay to win elements. The game is great, no question. In fact I belive it could have been one of Newgrounds best, the rpg elements are great, the store managment if superb, and even the haggling and supplies element make it on the more uniqe side. BUT the game is unplayable with out the ingame tokens. It would be one thing entirely if it was simply harder for people not wanting to pay, but the game makes sure that it will not allow any free user to move forward what so ever. Everything needs tokens, to move threw the game you NEED tokens and their is not good free way to get them. Either pay or go threw a computer eating survey to get them that might not work.
But the worst part is, is that this is a fantastic game! Under all the overzealous pay to win restrictions is a game that I would play over and over and over with out question! So please, PLEASE re-make this game, edit the pay to win tokens, heck you can even keep them if you want but make sure this game is fully playable to everyone if they work hard. If you become more user friendly I can assure you that people might even spend more on your game to get ahead of the competion.

Please think about it, because this could have been great.

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Rated 1.5 / 5 stars

I really enjoyed the game. It was simple yet addicting. But I agree with many of the reviewers. The sudden interruptions that offered day packages were extremely irritating. I definitely believe that game developers are entitled to be rewarded for their hard work. However, this token system was annoying to say the least. It was very in your face. I think what would have been better would be to make a demo version of this that limited the gameplay that free players were entitled to. And then have a full version that players could buy. The stop and go system definitely killed the flow of the game and honestly discouraged me even more from even thinking about paying for more.

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Rated 1.5 / 5 stars

Love the game concept of being a shop keeper, hate the execution.
Buying upgrades in your shop doesn't give you the upgrade, you have to join a guild and other members have to spend their trade points into you upgrades, and then you get the upgrade. However, each day costs you money to stay in the guild, so often you have players wanting to trade these trade points in chat. They'll form a guild and quickly trade their guild points and disband the guild. Only then will the upgrade you payed for will be complete.

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Rated 1.5 / 5 stars

Really? Interesting concept ruined by monitisation.

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