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Uploaded
Oct 24, 2012 | 3:55 PM EDT

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.

Reviews


novato1234novato1234

Rated 2.5 / 5 stars

For a free game this would be 3.5 or 4 stars. But for a pay to play game I cant give it more than 2.5.


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TilangoTilango

Rated 2.5 / 5 stars

I love this! But!!!!! We need to pay money, to play this?!?! I mean... 11 min? And then you can pay, for play other days? Is pretty many money..!


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BearhackBearhack

Rated 2.5 / 5 stars

The basic concept and content of this game is absolutely wonderful. The function of the game still has some quirky bugs that need to be addressed however. The music is soothing, breaking the somewhat monotonous task of queuing up crafting tasks. However, the pay-to-play concept similar to Kabam's ruby system and other "tokening" systems is reprehensible. The cooperation concept of upgrading by trading points with other guild members makes the task of upgrading nearly impossible. Overall, if this game were modeled as free and single player, it would be much more rewarding. 2 1/2 stars, remove the pay-to-play and guild garbage and you've got yourself a *real* game.


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l2-ushxxxl2-ushxxx

Rated 2 / 5 stars

Tons of potential here, but nothing I'd call great.

The game has the Facebook-esque timer system where you need to buy more time to play. Why would you do this? You're making people pay to play the game? I understand the whole premium items such as gems, that's fine and all, but why would you make it so that people have to pay to play your game for more? It just seems silly.

Then we have the "skills". Haggling gets more and more difficult no matter what you seem to do. I did a run where all my points were dumped into haggling, and even with a "90%" haggle, I couldn't get a customer to buy an item. I don't know why I'm placing points in skills anywhere if those numbers are seemingly made up and for no reason.

I know that there are bad days where people don't have customers, but having them for 5 days in a row, then a charity person comes in asking for coins? It's a little sour in the mouth. This is just not great for retaining people.

There needs to be a better daily system too. I don't know when I'm getting my daily reward, and there's no indication of anything. You need to make a timer or some sort to make it work.

Nothing that great here.

=Rushx=


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notsean756notsean756

Rated 2 / 5 stars

It was good while it lasted (spoiler alert) I either had to pay or lose everything :(


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