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Oct 24, 2012 | 3:55 PM EDT

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 3 / 5 stars

It's nice idea, I think the game's very well polished. I don't care very about pay to win in terms of items and so on, though I do see why it upsets some people. My issue comes with the ridiculous wait between days. On average, I can complete a day in about 3 minutes, this means I have 12 minutes to wait for the next day and this takes away from the feel of the game entirely, it goes against what a game is meant to be and quite frankly, I find it insulting that my own enjoyment is stifled because you wanted to make sure a game was elongated to a ridiculous proportion.
I don't feel as though I deserve to suffer through increased boredom or be made to pay, it's akin to holding the player hostage.
I have to give you three stars because it looks very nice and it plays very well but even that is a high score considering I only get to see the game once every 12 minutes.

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Rated 1 / 5 stars

I would easily give 5 stars to a good game like this, but oh yes, it's a flash game, who would pay to have just a little entertaiment for a couple of hours and then go to sleep?

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Rated 0 / 5 stars

The game is fun, it is just ruined by the pay to play and the ridiculous improvement points

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Rated 3 / 5 stars

It's actually pretty cool, but all this PayToWin is kinda bullshit.

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Rated 3.5 / 5 stars

It's not a bad game and can keep me entertained for an hour or two. But these money-grabbing games are just absurd. I will never feel that my money is well spent in a flash game. Ever.
That said the "token" system is implemented in unnecessary ways and just kicks in to the point of being obnoxious. "Pay to Win" is not the kind of games most people like.

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