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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 1 / 5 stars

ahhh what the fuck. you cheeky bastard. i played this game for hours and it toke me days to relies that with out paying money( wonderful trend by the way) you cant get ahead in this game. not only that but the customers are complete robots that base everything on blind chance which would be fine if they asked for something or hinted to some kind of reason they needed the item...or had interesting dialog... its a good concept.needs massive touch up on creativity. and whats the point of having customers coming into the store saying the need something and walkin around...AND YOU CANT DO ANYTHING ABOUT IT. please just look at the game and think it over.

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Rated 1 / 5 stars

this game is very addictive but to have a time limit on how long you play, and having customers that always ask for what you dont have, and the prices of upgrades made this game suck i was going to bookmark this game but it seems pointless make some changes or constantly loose potential fans

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Rated 1 / 5 stars

It's not strange people are trying to ask for money for their games, especially one like this that is a lót of fun to play. Problem is however, is that once you have to wait 10 minutes for your day to get through, the experience is immensely lowered.

But what really annoys me is that even those who are actually paying are getting screwed over as well. A 14 day payment is 140 tokens, 10 dollars = 1000 tokens. You can only buy it 6 times, then 7 days for 90 tokens. 14 days * 6 = 84 days + 7 = 91 days.

So one actually dedicated to the game, paying for it, then (probably) using some tokens as a small step-up can never even finish the game with a payment of 10 dollars. Not to mention if someone wants to replay the game.

It is inexcusable to screw over your own customers pal. So get out, or fix this up, or you'll be consistently bombarbed with bad reviews.

Now, lets take a look if this is getting off the goddamn frontpage.

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Rated 2.5 / 5 stars

Was really enjoying the game and the style of gameplay. I'm not one to get worked up over a real money option since everyone is out to make a buck now, but when i tried to upgrade, after the game suggested i do, and spent a ton of my money it says I need other people or real money. I'm not playing FB games for a reason this was an easy 5 stars for me then it went to crap, honestly i think it should get maybe a 1 or 2 because of that but i gave it more because it was so good before that.

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Rated 2.5 / 5 stars

This is an addicting game and at times fun, but there are somethings that are just too problematic for me to ignore:

1) It's EXTREMELY hard to earn a lot of gold. Even if you do get a lot of customers, most of them ask for things that aren't in stock. And getting another craftsman is expensive.

2) Most customers who walk in just look around and leave. That's it; you can't try to sell them anything, they don't mention any quests or important things going on around town. They just leave. All that does is get hopes up for nothing.

3) Haggling or suggesting items is based almost completely on chance; if you're lucky, it works and if you're not... then the customer just bitches and leaves. You can't even buy/sell an item at their offered price. I would've liked it more if you could pick dialogue choices in an attempt to haggle.

4) I also wish there were more events that could help you earn money besides adventurers looking for someone to sponser their quests. And no, I'm not talking about "I want X gold. Gimme!" I'm talking about "help us with this and we'll give you X gold."

Once again this game can be fun, but these problems take a lot of that fun out of it.

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