Be a Supporter!

Swords and Potions

rated 3.23 / 5 stars
Share Links:
Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

If you liked this, check these out!

Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 4 / 5 stars

It's a fun and addicting game. 'Nuff said.


Rated 3 / 5 stars

I understand what a lot of people are saying. There is a large premium pay-to-perk aspect in this game, specifically to the amount of game days you can play consecutively, rare resources and recipes and even upgrades. However I feel that people's concerns are a bit...childish.

While Newgrounds is about promoting free games, I have succeeded in this game without spending a cent. All I had to do was trust some random people online and I had a shop with a number of upgrades. Playing the game a few days at a time made it nice and casual, I could leave once I consumed my free play and come back later. I feel that people are focusing too much on continuous instant gratification; "My upgrades don't come immedietly" "I cannot play for hours at a time". Perhaps it is a good thing to get up and stretch after 15-20 minutes.

Additionally, there are several free ways to earn premium things. It's not overly reliable, but there is a roulette if you log in at the beginning of a new real world day. I have heard some of my guildmates say there were surveys to get a few tokens. Rare things can be brought back by adventurers. It is not necessary to have these things, but sometimes they might fall in your lap.

One thing I see people complain about is customers asking for items not available. Do you send them away? I never do; I try to suggest something to them of similar item type and price. This is a common thing to do in real stores. It might not work, but at least you tried. These people, who potentially could give you no gold, could also offer you a profit. Is this not part of the challenge?

The only thing I find completely necessary is the guild system. I thought it was cool, to band together in a merchant guild, which was an idea that has existed for a while IRL. It, of course, is entirely dependent on the people you have and players seem to dislike this. What do you lose from trusting these people? There is no latency period between leaving guilds, and I see players advertise for their guilds in the chatbox all the time. If it doesn't work out leave and get a new one.

I know that it seems I'm sucking this game's dick, but I just wanted to address issues players seem to be having as silly and short-sighted. Yes, this game has heavy premium aspects. No, you don't have to buy them. If you want to progress at a rapid pace before your attention span runs out, then feel free to open your wallet.

The above being said I find there are actually issues with this game, but not what people have been saying. For those who do not wish to listen and only focus on the criticism I will put this line.


The game's customers are a little robotic. It's nice for them to have different art splashes, but I end up not reading what they have to say because it's so cookie cutter. The interaction with them is bland at times, like when they firstly speak with you, a successful sale happens, or when they leave angry. Browsing customers are equally boring.

I have experienced a significant amount of server lag at times. Sometimes an interaction will take much too long because things have had to load. This is frustrating, as there's not much to do other than sit and wait for your sale to go through or worker to say they're finished. Game smoothness is interrupted significantly. I've also found myself unable to connect to the chat at times.

As real as it is, I don't really like the concept of thugs. This seems to be a cooperative game, but at the same time you can sabotage other players. Perhaps if the thug interacted with NPC shops it would be better, because I don't like the concept of vandalizing someone else's shop just for a boost to mine, especially if I'm more well off than them.

Other than these issues, I feel that it is a strong and well developed game. I'm not sure it belongs on Newgrounds, but I'm glad I found it.

Lots of people find this review helpful!


Rated 0 / 5 stars

i really liked this game played every day for a few weeks in a row was saving up for improvements and i log on today all of my coins are gone and so 80% of my gold so i can't help but wonder what the hell they are doing i don't like wasting several hours of gameplay for some glitch i would have given this game 5 stars but since i have nothing to show for it i will give it no stars ....even trade

People find this review helpful!


Rated 1.5 / 5 stars

Man, I was really into this game, but then I realized that: 1) without purchasing the coin packages my playing would be interrupted frequently, and 2) a person really does need to have a guild in order to successfully upgrade one's shop.

As much as I like your game, man, I'm a casual gamer. I'm not going to make a lot of micropurchases, nor am I going to pimp this game to my friends so they do the same, just so I build my guild. I really like the game mechanics, and I was enjoying many of the challenges, but this "free" game is too steep a price. However, if it was made more accessible to the casual gamer by removing the time limits on those of us that do not pay AND upgrading one's shop is made easier, I'd be back.

Lots of people find this review helpful!


Rated 1 / 5 stars

wow.... This really should not be a social game, that requires real money to get anywhere..... things are really expensive, and customers always ask for items out of stock.

People find this review helpful!