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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 0 / 5 stars

i really liked this game played every day for a few weeks in a row was saving up for improvements and i log on today all of my coins are gone and so 80% of my gold so i can't help but wonder what the hell they are doing i don't like wasting several hours of gameplay for some glitch i would have given this game 5 stars but since i have nothing to show for it i will give it no stars ....even trade

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Rated 1.5 / 5 stars

Man, I was really into this game, but then I realized that: 1) without purchasing the coin packages my playing would be interrupted frequently, and 2) a person really does need to have a guild in order to successfully upgrade one's shop.

As much as I like your game, man, I'm a casual gamer. I'm not going to make a lot of micropurchases, nor am I going to pimp this game to my friends so they do the same, just so I build my guild. I really like the game mechanics, and I was enjoying many of the challenges, but this "free" game is too steep a price. However, if it was made more accessible to the casual gamer by removing the time limits on those of us that do not pay AND upgrading one's shop is made easier, I'd be back.

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Rated 1 / 5 stars

wow.... This really should not be a social game, that requires real money to get anywhere..... things are really expensive, and customers always ask for items out of stock.

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Rated 3 / 5 stars

I realize that many others have very legitimate complaints against this game, but I will be (relatively) lenient.

1. The gameplay for the most part is fun, but the addition of waiting periods only succeeds in doing two things: One, pissing off the player, and two, make you seem greedy for wanting to monetize something as trivial as the passing of a day.

2. Requiring the infamous "special currency" that many "free to play" games are implementing nowadays is to be expected, but restricting the construction of rare weapons in that respect is a bit low. The overwhelming use of it for virtually every option or action in the game is also rather irritating. I have played "free to play" games in which you make a decent amount of progress if you put a bit of time into it, like The Last Stand: Dead Zone for instance. I never buy their special currency, dubbed "fuel", yet I am still one of the more powerful players on my server. It should never even be CLOSE to "pat to win".

3. Lastly, adding more options for dialogue with customers and adding customers who are willing to buy anything rather than a specific thing they had their mind on would be nice. So, do us all a favor, and legitimately earn your place on the front page of Newgrounds.

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Rated 1 / 5 stars

ahhh what the fuck. you cheeky bastard. i played this game for hours and it toke me days to relies that with out paying money( wonderful trend by the way) you cant get ahead in this game. not only that but the customers are complete robots that base everything on blind chance which would be fine if they asked for something or hinted to some kind of reason they needed the item...or had interesting dialog... its a good concept.needs massive touch up on creativity. and whats the point of having customers coming into the store saying the need something and walkin around...AND YOU CANT DO ANYTHING ABOUT IT. please just look at the game and think it over.

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