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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 3 / 5 stars

If this was non mmo game, this would be top 5 of 5 games in internet in my opinion. But this is like a miniature version of money hungry mutant of Ea games and such. Also, the need to pay to continue playing or wait for x time. I can see EA copying this for the future.

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Rated 1.5 / 5 stars

its too bad man, this game actually had high hopes and seemed fun up until the part where you try to bleed people dry for their life savings. free to play games are always welcomed if they are this good

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Rated 0 / 5 stars

Totally would give this game 5 stars... If it wasn't one of those games that try to pump you for money constantly. It wasn't too bad until it tries to make you pay to play 1 in-game day instead of waiting 15min between days. Also, after a certain amount of research it makes you pay to research new items (either pay or not be able to craft items wanted, thus losing the game). Anyone who plays and enjoys these types of games is either an idiot or someone with way to much money. In the long run you end up paying more than you would for like an xbox 360. To sum it up: don't play this it's just going to annoy you, and shame on the people who create games like this. Probably the same guys who invent tight pants for men... Sick @$$holes.

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Rated 1.5 / 5 stars

Without the usage of tokens, it would be much better. Seriously.

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Rated 2.5 / 5 stars

I'll write this reveiw while I'm waiting for this game to load my next game...

This is a really cool concept for a game. It's pretty well made too. I could stand a LITTLE more explanation about what the craftsmen's skills do, but that's not really bothering me too much. The thing that DOES bother me about it, is it's totally an Free to Play model. Were you can play most of the whole game for free! But in order to unlock more content you must use "Tokens". You start out with 100. But after that you have pay in order to get more. Not to mention, that after maybe 5 or 6 days, it makes you wait to play the next day. But, of course, if you want to use tokens, you can play again instantly!

Even this doesn't really bother me THAT much. The free-to-play game model has been effective for companies in the past, and continues to be today. My problem is, that at no point, in the description of the game, does it mention that it follows the free to play model. And so the player is sucked into the game, and invests 5 or so in-game days worth of playing, and then, gets disappointed.

And that, is why the game gets 2.5 stars. Don't be mean to your players egebee. It's not nice.

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