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Oct 24, 2012 | 3:55 PM EDT

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 0 / 5 stars May 21, 2013

The game seems like a good game, the graphics are adequate and it seems like it has sufficient depth to be fun. But the F2P model is implemented so aggressively that no one in their right mind would attempt to play this game without paying. Even if paying, the game wants money for every little thing so it seems like one who pays would be throwing cash into a pit for everything that's in the game.

Due to this incomprehensible F2P model, I believe this game deserves zero stars.

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Rated 1.5 / 5 stars May 19, 2013

This is a great concept for a game, and the execution? A bit shaky, but functional. From the gates that's a 4 star review. The gameplay is fun for the first few days... but, if you've played it, you'll know exactly what I'm going to say next.

The F2P model is fine, but you went WAY overboard with this. Some recipes are premium, refilling your stock mid-day takes tokens. Fair enough. I saw this weird countdown by the time. I didn't know what it did, but frankly, I was too lost in the experience to care I was genuinely having fun, and given how tough I can be on F2P games, that's saying something. But then, I saw a screen that said I had to wait 3 minutes to play the next day. Fair enough, maybe this will only happen every few days like the first time around. I played through the next day and... you gotta be kidding me. I have to pay tokens constantly just to play the game without interruptions?! That's bull. I could understand a wait every 3/4 days and such, but a 10 minute wait between EVERY DAY?! That's unforgivable, but not completely game-ruining. I'll take away one star for that. It's not fun, and it in no way serves gameplay for paying customers, like an F2P game should do. Against my better judgement, I decided to keep playing, give the game another chance to impress me and whatnot. After a while, customers started to ask for premium items and were not willing to take the non-premium alternatives. That's stupid, but not that much of a big deal. Minus a Half-Star, I suppose. Going on, customers started to mostly ask for premium items as well as potions and clothing when I only had a carpenter and blacksmith. Fair enough, I'll just build a Sorceress' crafting station. After saving up the 25k, no small task given I refused to spend any of my pre-owned tokens in case I'd need them later, I was told I had to be in a guild to finish the room because I didn't buy it with tokens. It also took my money with no refund option. Minus a Half-Star. After about 2 more days, my patience was really starting to grate; Customers wouldn't ask for anything I could make and I went bankrupt. I was incredibly annoyed (Minus a Half-Star.) and I refuse to pay enough money to feed Africa just to play a flash game with no hitches. This game had so much potential, but it was ruined by the most obvious example of a money-grab. This game is a textbook-worthy example of how you take 8/10 material and turn it into a 3/10 game. This is a great game you have here, but it's marred with all this "token" nonsense. Simply making the between-day wait shorter OR making it every 3 days would work LEAGUES in this game's favor. I would also remove the guild requirement: It's already hard enough to make 25k.

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Rated 2.5 / 5 stars May 19, 2013

This game would have easily been given 4 stars if there was no wait in between days.


Rated 3 / 5 stars May 18, 2013

Its good but they basically force you to buy tokens. Also why wait in between days? Fix these things and it would be a 4-5 star game : /

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Rated 2 / 5 stars May 18, 2013

Fun game until you have to start waiting in between days. I don't go on Newgrounds because I want to pay for games such as this. Paying real money for 3, 7, or 14 additional days is a ripoff too. This game would be huge if the real currency factor was taken out.

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