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Swords and Potions

Score:
rated 3.23 / 5 stars
Views:
868,665 Views
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Genre:
Simulation - Other
Tags:
rpg
shop
sim
gold

Credits & Info

Uploaded
Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.

Reviews


JCDentonJCDenton

Rated 3.5 / 5 stars

Great game !

It's a good rpg game but to be true wit u , this is juz another minigame ... most ppl don have time to play so much about this .... don make it like its one of those RPG games that need real $ , it juz doesn't make sense .... hope u could make new games without this wrong doing.....

PS . I'm just another Babbling fool :P



Shaikon1Shaikon1

Rated 3.5 / 5 stars

I had trouble with this game at first, due to the obvious prevalence of Pay2Play content, but something kept drawing me back in. I decided before I reviewed the game I'd allow myself time to adjust to how this game is meant to be played, as it is different from the styles of games commonly on Newgrounds.
I have just reached level 20, and I have to say that this game is not only addicting, but the P2P content is not quite as overbearing as everyone acts. There are plenty of quick offers you can do for tokens that get you premium content without having pay for it. Also, the game is an MMO, so having to wait between days seems plenty fair. Many other games that use time as a resource force players to wait WAY too long (three minutes per action in the Sims Online, for example) while this game saves up one day per 15 minutes or so.
People don't need to sit and play a game nonstop for hours on end, not on Newgrounds. If people want to play games that are that engaging, they should expect to pay for a game of that quality. Occasionally one like that will come across Newgrounds, but it should not be expected. Games don't make themselves, and people often don't appreciate the hard work and sacrifice that go into letting you screw around when you're bored.
Also, the Guild system is flawed, but it works. There are bonuses that guilds can get to encourage the use of it and the improvements in your shop really aren't all that useful or necessary. You don't HAVE to use it. You don't HAVE to pay for tokens. you don't HAVE to even use tokens!
Everyone just likes to complain without giving the game a chance. I saw one review that complained because the guild system was useless and they thought that if the guild could give bonuses to members then it would be better. All this is posted without the poster even looking at the system. The bonuses have their own tab, it's not like they're hiding. They just weren't thrust into his face, and so they didn't think they were there.
Overall, this is a fun game. It's worth some time if you feel like playing a casual game while taking breaks while doing REAL TASKS. Do an hour of homework, and you've got four days saved up for you. While you play those four days, you'll accumulate two more days easily. By the time you're done with that, you've played for at least half an hour, which is a reasonable break.
Jesus, go outside, people.



sysionsysion

Rated 2.5 / 5 stars

It's good but, not as good as you want me to pay for it good... Make it free and try again.


People find this review helpful!

Dragon-Of-ChaosDragon-Of-Chaos

Rated 4 / 5 stars

I also agree that there is no need to have tokens on it. just the moneys enough otherwise the game is great. Good game i enjoyed it


People find this review helpful!

Geogod5731Geogod5731

Rated 4.5 / 5 stars

Personally I find this game to be really fun. While I am not a fan of the pay-to-play system I don't think that It should condemn such a great game to low scores. A great game is in fact a great game, if and how its creator want to make money off of it is something we have been dealing with since games first appeared. I'm just glad days refill in such a short time, after all edgebee could've made us wait all day for the four day limit to fill.

Now on to the game:
The concept of crafting items and selling them to eager adventurers is as addicting as it is fun and I find that the thug and guild concepts make it more fun with other people. I would however add some way to upgrade your store without depending entirely on your guild to donate points to your cause so that players who prefer playing alone don't have to suffer to much. The randomly distributed skill points for your employees is an interesting concept. In reality I guess it makes the game more interesting, but I would rather distribute the points myself.

So all in all the game is fun, addictive, and leans a little heavily on guilds. For these reasons it gets 4.5 out of 5