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Oct 24, 2012 | 3:55 PM EDT

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 3.5 / 5 stars

At first I thought I would really enjoy this game, mostly because I enjoy most "simulator" games that let you run your own business and/or towns. When the game kicked off I was amazed by how simple yet detailed it was. Then I ran across the "token" problem, which admittedly made me shake with dread, but I kept on. I assumed I would still be able to play most of the game with just the gold I made from my loyal and happy customers. Boy, was I wrong. Half of my store couldn't be available because I didn't have the tokens I needed or the guild members needed to "approve" the addition. So I was stuck with just a blacksmith and craftsman in the cheapest store I could afford. After another shudder I decided to just shrug my shoulders and tough it out. Maybe, just maybe, I could get enough gold to hire the other two merchants. Then I came across the infamous "wait or buy more days" message. That was when I decided I had enough. While this game is amazing and would do well as an expanded game, such as a town simulator, I feel that something like this shouldn't need to be paid for. Did the creator really spend so much money that (s)he needs us to pay them for their product? Maybe, but I doubt it. I'm sure someone will come along and make a flash game similar to this but free-to-play, like 99% of the games on Newgrounds are. I forget the name of one such simulator, but it is my favorite to date on this site. Still, this is a good game and I hope to see it develop further in the future. Maybe then I'll be willing to pay a single retail price for all of the features instead of having to pay a "subscription" basically.

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Rated 0 / 5 stars

This game has its good points and bad points. I found that in general it is a fun game, but there are things that detract from it in a big way and just make the quality suffer HEAVILY. For each point I'll subtract half of a star or full star depending on how much I feel it detracted from the game.

1.) Skills and leveling - I found skills to be, in large, useless. I put quite a few points into haggling and still found my shopkeeper failing at it a lot. It makes the skill feel useless and you hate that you can't get back skill points from that skill. To an extent, leveling up feels pointless. With useless skills, it's just a number. Nothing else. I also saw skills for things I didn't even have yet. Why are we presented with a choice to improve something we don't have yet? Way to pace the game. -1

2.) Craftspeople - This was by far the most interesting aspect of the game, but due to poor execution it falls flat on its face into a bed of spikes. I should be able to customize their stats how *I* want them and make them perform according to my tastes. Long research times that can't be trimmed down and production times that barely seem to be cut down in any way made me long for being able to make my crafters work faster. Hell, there are a few things that weren't done in this game that would have made the game feel a little smoother concerning your employees. -1

3.) Shop Improvements - ... What improvements? I couldn't buy any because I was too busy trying to keep my crafters supplied and paid and trying to make people stop trying to short change me on exchanges (and in turn driving them off due to point 1). These improvements cost an arm and a leg even for the most simple things. Not only that, but for a lot of these you need guild support to boot? No, I'm running my store so I should be able to be self sufficient. The fact that I have to depend on a total stranger for the ability to get an improvement to my shop is utter crap. The prices need to be trimmed down and the guild requirement needs to be removed. ALSO give improvements that help crafting and research speed. -1 1/2

4.) Quests - I only ever got one quest, and I never saw it end (unless you count me quitting). What's the point of a quest if you never get to complete it? This is a completely useless aspect and shouldn't be here at all. -1/2

5.) DLC (Disc Locked Content) - Well, more like FLC (Flash Locked Content). You see it there, you can click it, see how long it'll take to research, see how many resources it takes, who you need to make it, and how much it sells for. Then... you see it. The recipe is a cash item to unlock. You know what you're doing here? You're presenting us with a pizza that has slices missing and then telling us to fork over money to have those slices. You can play without it, but having them in such blatant view is just infuriating. Either give us the entire pizza or nothing at all. -1

Let's see... that would add up to... -5. So it seems this game gets no stars from me as well as a 0 vote for (what I feel are) good reasons. I'm sure there are many more problems, but I don't care to think any more about this game. I rather think of a way to top this game in every way and have it be a good game.

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Rated 1 / 5 stars

Decent concept and fairly entertaining, but pay to play is extremely annoying. I don't think this game is good enough to merit paying for.


Rated 4 / 5 stars

It is a fun simulator, although the pay to play after a while is pretty lame. Anyway, we're playing on newgrounds, with plenty of other great totally free content on the front page along side this game.

I'll just take a break from it and do some other time wasting stuff for a bit. The game isn't good enough to pay for at all.

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Rated 0 / 5 stars

play this on armor games for free