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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 3.5 / 5 stars

Wonderful game. Truly it is!

Its simplistic, yet, gets to the point. Been waiting for a game like this for a very long time. However, with that being said, I am quit dissapointed that I have to buy tokens to play the next set of days or wait.

Keep in mind that I never ever had problems with games that uses micro-transactions before - at least not to this degree. I have played many mobile apps and games like this, and while some are decently designed, this kind of pay model were a player must buy the days to continue is disheartening. Other games that follows similar suit looses my interested very fast, no matter how good it may be.

Now, I do know that you and your team must make profit, and besides, you guys and gals worked hard on this game. I know what a tremendous feat it can be to create a game like this - especially with all the coding and bug squashing. But I am sure there are ways to go about this without having to buy days to continue or else wait.

I am not saying to take out the token system. No don't. Its only right to pay back the creators of this awesome game. But I am sure that there are other ways you can go on about without compromising the advancement of the players.

Anyways, Great game. Enjoying a lot. Only thing I didn't like so far was the buying Days part.

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Rated 0 / 5 stars

I do not mind you trying to make a buck off of your game. That is fine. Developers have that right. However, your game is badly flawed. You offer the alternate method of building up your shop via guilds. However, this social avenue is completely unavailable. The chat room produces error messages upon every log in. I cannot find any way to communicate with anybody else in the game.

This is very sad. It is a highly addictive game that offers no way for expansion unless you pay for it. You could have at least spent time on the social aspect of the game. The concept is genius, because if you spread the game socially, you're bound to find people willing to pay. But you did not bother finishing your game. No stars as a result.

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Rated 2 / 5 stars

Decent idea, horrible executed. Not the gameplay, but the "earn money" part. First of, putting 10+min to wait for a day to play, everything you need cost real money or have to have guild(which is ok for me), but special items that can only be researched if you pay, I understand you want to make money, but that's just sucks. But I gonna rate the game on the free content, and you only get 2 stars, cause I hate loading times, and especially if I have to wait without loading time.

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Rated 0 / 5 stars

This could have been one of the best games on newgrounds.

Here's the thing: it's not a better game than the one that our artists make for free.

Forcing me to pay money or wait ten minutes to play your game means that I'm never playing it again. I'm going to go play someone else's game, and not necessarily a free game. I'm going to go play a game that doesn't irritate me by stopping the game every ten minutes and asking me for money. I'm not even going to consider coming back and buying coin because that would be rewarding you edgebee, for making incredibly poor decisions.

And I do not reward failure.

Remove that system, and you're more likely to get money from players like me. I do pay for free to play games. I play MechWarrior online and World of Tanks, for goodness sake, and those are pay to win.

This game isn't free to play, this game is modeled on the old "Insert Coin" system.

It's a horrible idea, and it makes this game which I thought for a few minutes was one of the best on newgrounds, into one of the worst.


Rated 3 / 5 stars

Let me start off by saying that this game offered an interesting twist to the age old fantasy setting... I honestly cannot recall if there is another game out there like this. The idea was splendid and the way it works is beautiful, in addition the guild idea is smashing good since not too many people ever realized how depended shops were upon guilds in the olden days.

The cons, however, seem to out weight the pros... the major complaint I have is with the pay to play. Now mind you I have never been a big fan of paying to play a game but in most games the option offers boosts at can still be earned by the regular players, on here is seems the payer not only get the best stuff but the regular players get a crowbar to the knee caps. Its rather debilitating I find. Also the amount of time vs. gold amount generated, the game has this great setting but with the craftsmens' slow production rate one is literally forced at some point to buy the game currency in order to stay in business after a certain number of days... oh wait I see what you did there, very sneaky you guys.

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