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Oct 24, 2012 | 3:55 PM EDT

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Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 4 / 5 stars

ok lets see...
1. The game is fun to play if one enjoys the feeling of being a item seller and buyer.

2. The game does have issues such as the token system for some things.

3. The improve system seems a bit clunky in that it takes others to make it work however it is useful in drawing in more players.

4. Now if the author/creator had made this without the need to buy tokens or other things in the game i would have given it 5 stars but i do understand that they also need to make a living.

5. This here is my biggest issue with the game as a whole; it lacks... a... world... for the lack of a better word, now i know most of you would say the world is there, look a city, customers, etc. yes i do see the customers and city and such, im not blind; what i was pointing out is that their is no lore or way to see what the customers do with said items you sell. now i know some of you mostly the roleplayers might like to see more of this stuff. i want to know what this medusian bull everyone is talking about is? maybe its already there and i just have to google it, maybe not and this world just has the names made to fill a role. what i want is to know what the monsters are and... hmm... i seem to have gone on a tangent... uhh... i think ill cut it here you get the point i think.

This is my review of this game i give a 4/5. if you have a question bout the content later on in the game hit me under nordac509 in game. ill give one hint always keep a few thousand gold laying around you never know when youll hit a dry spot in customers and wish you hadnt bought that improvement the day before.

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Rated 4.5 / 5 stars

How I stopped haggling and learned to love the sale:
If someone wants to buy something you have, sell it to them. It doesn't matter if they want it for half price, you're still making a profit. If you don't have it, suggest something approximately the same price. Don't research very quickly, make a lot of cheap things until you have a whole bunch to sell instead.

Also, if you really need tokens, take a few surveys until you find one that will actually pay you. It's not really necessary to have tokens if you don't intend to play for hours on end. To join a guild, get on the chat and say you need a guild. If the guild isn't meeting your needs, find a different one.

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Rated 4.5 / 5 stars

wow minecrafty music cool


Rated 2 / 5 stars

i like all the ways to onto your shop. Its a shame the sprites are so small, there is detail here. I was playing along quite happily until day 14 or so, and every customer that came in wanted items my two crafters didn't specialize in, or wanted to buy something at a gross discount. It got to be a great chore having to haggle with everyone. Perhaps I moved to the city gates too early. I'd try and do the whole game over if I coud figure out how.


Rated 1.5 / 5 stars

this is revolting in more waye then 1, First while i think the game itself is addictive and fun it needs to be tweaked.

First off, when i try to buy an upgrade with in game i also have to get people to help me. While this isn't a perfect or terrible idea the fact that 1 of the upgrades i needed 1000 people to help me.

Seriously 1000 people?

Secondly the fact you have to buy "days" or wait painful periods of time for free days is annoying. The game is fun but being able to play a few days and then waiting a few hours of real time for 4 - 5 extra in game days truly sucks.

Thirdly the fact that most of the good stuff i cant research because it costs me money, "Real" money, is a really bad idea. Not just the good stuff but the stuff that's absolutely mandatory for keeping up my shop's costs and paying for staff at higher levels and for research materials.

Overall this game wouldn't be bad if it was tweaked into a one time buy game without the days, people helping me build stuff, and having to pay for my research.

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