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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 0 / 5 stars

This game would be pretty darn good if the author weren't such a scumbag. I like the mechanics, the concept and everything, but you cannot do anything without throwing money at the greedy author. If anyone knows a game like this I can play without having to help this exploiter of an otherwise great website, please let me know. In the meantime, the author should go work for zynga; they'd love him there.


Rated 2 / 5 stars

The music sucks.... and the whole concept bored the crap out of me. I never got to the point where I go to premium since the game put me to sleep.


Rated 0 / 5 stars

i have to buy tokens to skip a 8min loading screen?? wtf??

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Rated 0 / 5 stars

Various people have referred to this game as a trap, a bait and switch, and that it is both a 'pay to play' and a 'pay to win' game. Over the last day or so, I have been testing out the ability to play the game using no money, and just enjoying the mechanics.

At first, things went well enough. I focused a few areas where I could specialize, and made good money. I upgraded my resource pools substantially, trained my merchants into high proficiency, and allowing me to maintain a healthy supply of sellable goods at all times.

I stayed in the countryside for a long time, making sure that my system was sustainable. I made good money, and had the full free recipe list for both the carpenter and the blacksmith. The game limits how much reputation you can build without progressing into new areas, so I 'missed out' on some by not doing so. However, I wanted to give the mechanics EVERY opportunity to work without money. I saved up my money, and moved into the gate once my shop was a powerhouse, I had merchandise for days, and I had leeway funds to make sure I could support myself if things went a little sour.

Things went a LOT sour. Very few customers. The customers I did receive were only willing to buy things well below average price, almost everyone unwilling to haggle, etc. I turned on one of the market boosters that you receive for achievements. No luck. I started giving craftsmen days off to offset the lack of customers: there is a limit to how many days off you may have.

Slowly, but surely, my savings were shot, I had well trained, but well paid craftsmen, and the rent for working at the gates. When I went broke, I could spend money for 10,000 gold, I could lose everything in a firesale for 500 gold (dozens of items worth several thousand gold, and more), or I could quit the game with the bankruptcy button.

I quit this game, and any notion that its rules are fair for those too poor and boring to play it 'correctly.'

As a side note, the guild system requires you enter yourself into the system, and provides you no way to JOIN guilds. I didn't feel comfortable spamming people, offering them a spot in my guild. Thereafter, no guild, means shop boosts never activate. The 15,000 gold I spent on shop boosts wouldn't have saved me from the inevitability of bankruptcy anyway, it would have just taken longer.

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Rated 0 / 5 stars

I have to agree with Joeslash.

A game on greed is a game not worth it indeed.... Newgrounds should have never been a place for allowance of games to take in the hoard of fresh cash. I'll support newgrounds, but not the greedy people. I can't even continue in the game with out asking for tokens.

Unless this changes, forget this game.

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