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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 2 / 5 stars

What the heck? My shop went into debt, so I get three options: Pay you real money, essentially restart, or literally restart. What kind of a choice is that? This game is so manipulative into making people pay money for it, and not to mention the terrible networking aspect of it (I couldn't even connect to chat, it just stopped trying after a certain number of tries). This game should be on Facebook, if anywhere at all, and NOT on NG...

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Rated 5 / 5 stars

I hate the guys that come in asking for a 200g item with only 51 gold, like : "Bitch! I aint a charity!"

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Rated 5 / 5 stars

You dont have to buy any tokens it is ok play witout them. I love this game. IT is not common to get so panoramic stast every day after your wokr is done.

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Rated 4 / 5 stars

I love the game. Very nice. A little frustrating trough, at first, when you think you can refuse any bad price and end up having too much items and no more money. But once you get the right selling price, it goes pretty well.

The play to win aspect bothers me a little because someone who's paying to play will surely get better score than me. So you can't really compare yourself to other players. (that's the only reason it isn't 5 stars) But the waiting isn't so bad, to me, actualy. I can play for hours without getting the screen of waiting.

BTW: People who wants to join a guild, just say it in the chat. Someone will invite you almost instantanly.


Rated 3 / 5 stars

There's a guild system in the game that requires you to network if other real players in order to upgrade your shop. This is clearly an attempt at incentivizing networking in the game. While I have nothing against incentivized networking, the way the game is set up is that it punishes non-networking players by denying them an essential in-game element. Instead, the game could have offered some sort of non-essential incentive like a gold bonus.

The game was personally fun to me, but this just reeked too much of financial motive. What ultimately killed it for me was the wait timer that could be eliminated if you pay for it. It's just too much. I'm not touching this game again. By the way, other people who enjoyed this might enjoy Recettear. It's the same premise minus the managing-of-craftsmen and blatant attempt at psychologically manipulating people to spend more money. Speaking of which, I thought the managing craftsmen thing was awesome. In fact, if that's what you liked about the game, then Recettear probably wouldn't cut it.

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