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Swords and Potions

rated 3.23 / 5 stars
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Simulation - Other

Credits & Info

Oct 24, 2012 | 3:55 PM EDT

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Author Comments

Try to become the most successfull merchant by running your own item shop in the world of Tomagar. Trade items with adventurers, craft powerful items and earn a profit from your sales. Challenge and surpass your peers using a variety of covert operations.



Rated 0 / 5 stars

no way p2p in newgrounds?


Rated 3.5 / 5 stars

Firstly, I must say I really enjoy this game and I think it's great... However I do resent having to pay for content and I find that waiting for more days is really frustrating. It would be nice if I didn't feel as if I had to pay to "win" this game.
A few suggestions I would make would be perhaps to ditch the waiting for days. Maybe also an option to exhange coins for tokens. I really don't understand how the purchase of items using coins instead of tokens is supposed to work, paying then not receiving the item..? Perhaps you could develop the haggling so you have a bit more control, play hard ball or be flexible. Maybe special offers and promotional days could make a feature and previous reviews have suggested making a more prominent and involved role for the players character would be a good idea.

Keep up the good work, this game is really addictive and on a final note, I love the music.


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Rated 4.5 / 5 stars

This is a great game, but i hate those who come asking a item for half its price OR LESS, come on, there is a limit to things.

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Rated 4.5 / 5 stars

It's an interesting concept, Being the shop owner in an RPG. There are some major drawbacks, lags between days, PAYING for time, tools etc. I'd like to see something adapted to this kind of game. Put it in an MMO with ppl running a shop. Or maybe build off of the main character something to do aside from aimlessly circling the shop occasionally questing for rare materials for your can make improved weapons.


Rated 2 / 5 stars

~Speaking in behalf of the mass with hopes of eradicating disputes (I might also be practicing my right to freedom of expression ty)

Everyone has perspectives and we are obliged according to law to respect those varieties from whichever point it is seen.
An analysis as follows is that in the developers perspective, In order to earn for their services, they strategized an unlikely and as seen, a rather unaccepted manner of business administering as to being If we further ponder upon this, given that this unlikely manner of profiting will proceed and ratings decrease, complains increase and earnings remain at 0%, It will most likely not progress, that is mainly because the basis of sales on a certain product/service is the mass, its trend,its support and its acceptability.
Tell me then, pertaining these services and their unreasonable offerings, Are you willing to pay the price of an item at full knowing it is just to be rendered for a day? At worst case scenario wherein your resistance to identify convenience fails, and you resort to doing so, Who then is pitiful in the end? I thought so.
Therefore, it is indeed understandable that there are rare ones who believe in and that is a noble intention, but what is not to be ignored is this knowledge on the matters of turning the tables around and supporting it with opinionated statements, what is unfair, remains unfair, and general unacceptability is beyond control over limpidly poor services.

Regarding gameplay though it is indeed worthy of a single-purchase grant and yet the overall concern is that the flow and fashion of payment is beyond ridiculous.